Hi everyone, I've taken on doing a rig that's to go into a games engine, I'm following along with a games tutorial, but he's made no mention of an origin joint which I know i need. I was wondering how this will combine later on with my IK and FK joints. In my head i'm thinking I need to create a bind skeleton which is what…
I managed to get it done by rigging up a lot of vines, I am ashamed to say the solution was pretty simple. Rig, skin then use the IK-Spline handle tool to attach them to the curves on the arms then you can scale the vines along those curves by keying the joint scale as long as it is kept uniform. Can also animate the IK…
Sorry for the slow reply Armagon, it's been all go recently. I'm using the F/Rinterps nodes for most of the interpolating. Also using IK for foot adjustment and hand placement onto interaction items etc. I also did a first pass foot IK that clamps feet in place to reduce foot sliding that has shown promise. We're currently…
I've been in the process for making a game character to prototype a game with for a few weeks. This is by far the most frustrating step in any part of making a game it seems. Everything is so unstable. I use an expression to drive forearm rotation, I have to remove it because it causes twitching and insane rotations. I…
So I am almost done with my character. I want to make a really good rig to pose an animate him well, but Ive hit a snag right out of the gate. My skeleton is how I want it, lining up with his feet. But when I apply an Ik handle this happens. The joint chain straightens out and the "ankle" is no longer planted on the…
Thanks! Dudley has similar IK controls, I originally just make him full FK, but the modeler asked for IK controls to make it easier to animate. It took me some fanegling to figure out how to do it on him but with some help he can now even Hoola Hoop! I'm going to try and pop up a vid of him working his hips tonight.…
Hey THINKR, thanks for the advice. I googled spline ik tutorial and found this : http://www.animationartist.com/2003/08_aug/tutorials/softbody_tutorial.htm. From what I got, the spline ik method uses bones, but does your curve method require bones in the ears to work, or can I just select vertices and do something with a…
I''m using Cat Rig in 3d Studio Max 2014. I'm looking for the cat rigs ability to control the following: - Knee and elbow swivel - Heel peel/lift - Toe tap/twist/lift I'm also looking for a way to: - enable IK on the head - get a HIP IK gizmo (rotates everything above the hip) and a HIP FK gizmo (rotates hip only) Also,…
I'm making a set of violins for some characters to play. I've found out that constraining the violin's body to the shoulder and rotating it from there, and sticking the IK wrist to the violin's neck so the arm follows is a good solution for the violin itself. Okay, so, the bow then can be stuck to the other hand, but I…
Having to control the ankle completely manually, when the entire leg should work as one, can get somewhat tedious, making such a setup look natural isn't as easy as it sounds. The best solution i've found is having a 3-joint IK for the entire leg, then building a 2-joint IK and an FK control (with its pivot at the ball)…