We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
We are a 3D printing service that requires some changes in models (STL or OBJ), normally humans that need to change the position of the legs and arms, and general changes. We also need to build cars and other models from a picture. Sometimes we need an entire model brand new, right now we need a real look model of the…
This is a fun little error I've never encountered before. I'm getting an "Error allocating mesh. Insufficient memory available for: Cylinder01 blah blah" error when trying to render, and max just crashes when I try to export. I see no visible problems on the mesh. I just attempted an STL check which caused an exception…
string $currentPanel = `getPanel -withFocus`; int $checkHL = `modelEditor -q -sel $currentPanel`; if ($checkHL == 0){ modelEditor -e -sel 1 $currentPanel; } else{ modelEditor -e -sel 0 $currentPanel; }; drag it to your shelf or assign it to a hotkey
<font class="small">Code:</font><hr /><pre> macroScript quadMenuList ( try (destroyDialog roll_mouseList) catch () allObjArr = #() allObjStrArr = #() for i in objects do ( if i.isHidden == false then append allObjArr i ) for i in 1 to allObjArr.count do ( append allObjStrArr allObjArr.name ) if objects.count >= 1 then (…
From Sophie3D support: Microneezia - We have been trying out the Max2Obj exporter in Max and hope to put up a tutorial on it soon but in the meantime we hope this helps you. In Max, in the OBJ exporter make sure you select "Object/Use materials/Create material library". This will open the second window and select "Scene…
yep TexTools reads out the smoothing groups and create UV shells based on that - which is a great start to unwrap. The opposite should be possible as well, I will have a look at it later and see if I can wrap together a quick script that does it the other way around. In TexTools its the subscript…
Nah "Snap together" -tool got it's own area on the MM. Move A to B is a MEL-script:string $sel[] = `ls -sl`;string $sel1 = $sel[0];string $sel2 = $sel[1];parentConstraint $sel2 $sel1;string $constraint = $sel1+"_parentConstraint1";delete $constraint; (And it operates on meshes)
My employer has us on SoildWorks so I was thankfully able to get back into some older software I used before but I couldn't get a clean version out on an STL or STEP for the High to bake down from as there was smoothing issues. I have access to Moi3D and when I loaded my STEP file in and exported the OBJ it was extremely…