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3ds Max corrupt mesh fun

polycounter lvl 12
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DOG-GY polycounter lvl 12
This is a fun little error I've never encountered before. I'm getting an "Error allocating mesh. Insufficient memory available for: Cylinder01 blah blah" error when trying to render, and max just crashes when I try to export.

I see no visible problems on the mesh. I just attempted an STL check which caused an exception that I can't get out of. This has all been done on my personal computer at home which is more than capable of rendering a couple hundred tris (who would have thought :v)

No idea what's causing this. Anybody see this error before?

*EDIT* I fixed it. For some reason, the problem was because of the cap of the cylinder. Deleted it and did it again and it works.

heh
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