Hi! Wanted to try one of these for a while now, but always decided against it at the last moment. I haven't done many (any?) projects where I had to follow [somebody else's] concept art, so I don't really know how much freedom of interpretation to exercise and how to do this properly. Any advice about how to proceed and…
hi tumberboy, thx for testing the command that is responsible for the rotation there is: [php]obj.modifiers[#unwrap_uvw].unwrap2.RotateSelected (-_a_off * PI/180) [(ptA.x + dx/2),(ptA.y + dy/2),0][/php] the way it seems (havent tested yet) is that max takes even within single maxscript commands the snap value into…
This is a bit of an interesting question... I wanted to capture a turnaround of my model so I figured I would create a joint, bind it to my model and animate totation. So I did, and I exported out of maya with rig checked, skin weights checked and then exported the animation separately. I got everything into marmo, loaded…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
Is the issue that you're having, is that it just "SNAPS" to the direction without interpolating? Because unreal pawns do that by default and its pretty annoying. Ha! I'm not in front of unreal at the moment but off the top of my head there are three setting that you almost always have to set before you can start working…
@Farfarer : Thank you, that worked for the on axis rotation (see below for graph). Do you know any reference where this kind of math is explained for shader usage ? The Rotation values have to be between 0 and 2 to have one roatation.
Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…
Hi! I`m currently looking for some freelance jobs, both long&short term. I have production experince in next-gen,prev-gen and handheld charater art, so feel free to contact me,if you need more work samples or additional information: rota@rota-art.com info@rota-art.com My portfolios : http://www.rota-art.com…
Hi Nolan, thanks for getting back in touch! Upto now, I have not been able to resolve my issue. You mentioned: As you mentioned the toilet paper roll, there's an old trick where you slighty rotate the object or the rotate gizmo (relative to each other) and with the limit function, you can roll up a straight piece of…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…