no no, any help is appreciated. It's a pretty complex thing. [ame=" https://www.youtube.com/watch?v=zggG0wCD7yw"]UDK Ocean Material Download Knights: Spiral Islands - YouTube[/ame] Here's an example of what I mean. I downloaded this shader, but it doesn't seem to have some of the bells and whistles that are in the video,…
its not a good film... simply ok. I felt the story was weak.. I mean Lex get can attain knowledge from the crystals (knowledge of over 1 million alien species - I cant remember the figure) So he comes up with some lame plan to create new landmasses in the ocean... weak. I think the film really needed a 'super' villain or a…
Hi there ! I'm sseking for hints or solutions on the process used to generate an ocean's waves height map. So far I've this result on marmoset : Yet the waves are quite ugly since the height map as been generated from the normal map. So I was wondering if any off you could give me intel/tips on how to get lovely wave-y…
Yep seems way too fast for plant life in the ocean, it just seems like everything is hyper ventilating. There's a constant stream of bubbles being emitted and its hard to see if its timed to the pulse or not. It reminds me of Benny Washam's ( old Disney animator) 12 frame yawn. You need to work on your timing and…
Ha those are some awesome suggestions Mark :) Good ideas and they all made me laugh. Also Erich, California wont have a Tsunami like Japan did. The reason for this is the San Andreas fault line (where earth quakes happen) is inland for us. With Japan the fault was underwater. This is what caused the tsunami. Since the…
I bought Keyshot pro for Zbrush few years ago, played a bit and never used since. Then did another approach when v8 had been out . Shrugged and again never tried again. It couldn't render proper normal and depth passes with alpha materials so still useless for me. So I kind of puzzled why so many people find it appealing.…
I definitely find the environment creation side of things to be more interesting than characters. I made that interior a few years ago but I remember creating part of the base mesh for that environment, another student did the shading and rendering in Octane, another props and stuff. Bardler, the reason I'm posting on…
I feel a lack of 16 gb Ram only when I do some photogrammetry work with 200 mil poly objects. In other cases it's usually enough to just close a few redundant programs in background. Also Imo you don't need super hi end video card. Remember you are going to make games, not play them. The only reason for hi end video is GPU…
I dont think the right arm needs to be swinging like that in the basketball walk. The big creature jump kind of feels like its in slow motion in the lead up to the jump, and also in the period after impact. The walk is nice but could maybe do with a little action on the hips. But yeah good stuff, it's mostly 90% of the way…
Yeah, but in all honestly, they could have played that way more up than they did, so I actually felt like there was some restraint exercised there. The whole megan/jo thing was annoying, but that's kind of how it is in a high octane environment. Someone doesn't pull their weight and shit get's real. I don't know how Megan…