* Lighting rework * New staircase models * Additional trim models * Created a tan plastic smart material * Updated models * Updated panel textures * Edited trim sheets texture and models * Added some placeholder crates and utility boxes I think I'm pretty close to finishing this project. I have to finish the doors and do a…
I should start a thread for this piece. I've just been putting stuff in WAYWO, but as I assemble these pieces together I'd like a home for them. I want to make a large doorway with a central shaft element that the doors close around. I also want to add some generators and at least part of the hallway. Here's the initial…
Given the sky you already have for the village scene, rain would make sense - either as a recent rainfall or as a current storm. It would also help explain why nobody is on the street ;) . Ripples on the water caused by either rain or wind would break up the puddle, or you could turn the puddle into a shallow yet swift…
I'll be uploading each stage of my model to what I have of it so far. Stage 1: I quickly did a block out to blueprints of the Gaz Tigr and tried to keep the polycount to a minimum. Stage 2: Focusing on the front of the vehicle I tried to capture the shape of the Headlights and the front bumper. Stage 3: I started indenting…
But it was pretty poor even for then Rick TBH. Point was that it barely covered my living expenses, but I figured that I wouldn't get a start in the industry any other way. That's why he has to weigh it up, because once he gets a foot in the door, it will give him more bargaining power as he progresses, but I really think…
Hey there, some of you might have seen my WIPs posted in the WAYWO thread. Thought I'd post here, as I'm close to starting the lowpoly, but first I'd like to get any crits or feedback. I'm not planning to animate it, so as you see it here will be how it's modeled and baked as a lowpoly. Also, I want to make it something…
Hi
3DModelers, This is my
second post about my personal projects in 3D. In that occasion, I am going to
show you the process of Mini One First car’s modeling in Maya, and then I will
texture it in Substance Painter. My challenge is to model for 15 days as a maximum
date. So I am going to begin with it. 1_References
of car…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Hello Human Beings, We are a small group of three trying to start off by making a time travel based game. In the game, the user have to complete levels using his/her time travel control ability of slowing time down, solving riddles, and more alike. A common example I'm giving is if you have a very long room with a door on…
Can you also post wireframe of the entire scene? If it's 12k tris with or without truck (it almost doesn't matter), it seems like you have a ton of wasted polies there too, since your scene is mostly composed of boxy shapes, so I can't fathom where all those polygons went. An occlusion pass would help a great deal to…