I never heard of this. I resized the imaged to this: which has a height and a width of 88px and 136px. So: (88 * 136) / 4 => about 3k. Is this correct??
Hello, How are you? I'm searching for a versatile Unity developer that has an eye for detail, good communication skills & inverse kinematic / secondary physics experience to join us. I need your help with simulating properties of 3D physics between complex 2D sprites using the player's mouse input. These 2D sprites are…