Howdy folks, Been awhile without any updates on my end and it's time to update everyone on the state of everything that's happening around these parts. Why vBulletin? As you noticed we dumped the UBB boards that had been our reliable pony for years. We have a lot of reasons for looking around for alternatives but the gist…
Blame Autodesk for that one. I have the same problem on my PC (red wireframe in 64bit Max 2008 ), but it runs in the 32bit Max 2008. So try that. More stable shadows is one reason to upgrade to version 2009, though I can't think of many more ;)
There's nothing wrong with Monty Python though, it was actually a little goal of mine, so thanks I got the monty python comment before, so I'm glad it's noticable. And without textures, I don't know how to texture a model with a polycount of 10 000 000. Thanks!:D
Maya 2008 has a lot of selecting problem for me. Once, all I had was 3 cubes. I clicked on the front most cube but could never got it selected, Maya 2008 selected the farthest cube behind it all the time.
Bah it's just a photo paste. Kidding - it looks like you've nailed 007 spot on - it's extremely well done, great work! Good idea to bring back Sean Connery. Any chance you can get him to do one last voice performaning role as the original 007?
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
Something that I sculpted for baking normal maps. I´m still learning to use ZBrush but I love it already. 10 000 000 polys started to make my pc run slow so I need much more horsepower!
Hello again, I did the Native Doom number 005 article, I show two more new characters that were created: http://www.indiedb.com/games/native-doom/news/native-doom-dev-update-005-new-characters thanks
Avoid scaling. This will make you texture desity different. Scaling is the easiest way but not professional. Also it will make dozens of faces rendered but not visible. If you want to make a crazy-detailed cave on PS3 you need to avoid losing of polygons and I'm talking about 1 000 000 tris scenes.
yep and there is no other stuff in closed udn too ;) 2008 works in 2008 not 2009 so anyone with a working 2009 version, that works for him, should be enough to work for me as it seams to be an update thingie ^^ -- can't post on closed udn anymore for some reason, so i can't complain about it there :D