some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hi, I'm a professional programmer seeking a generalist artist who can create enough assets for a retro FPS demo. I've included links to reference art at the bottom of this post. The ultimate goal is to launch the project + demo on Kickstarter. Your relationship to the project (project partner / freelancer) and compensation…
Two of my close friends were deisgners on it so I tried the demo on psn a few weeks ago, as a racing game it was fun enough, reminded me a little of San Fransico Rush. The lighting was really nice and when I wasn't driving off the side of a cliff the actually driving felt solid, but I just don't generally enjoy racing…
Updated my website : Christopheryoon.com Also my Demo Reel :) [ame=" https://www.youtube.com/watch?v=V1N31qydvt4"]Chris Yoon Demo Reel 2012 - YouTube[/ame] Does anyone know how to make the hover and active links which are on the same page two different sets of colors colors. I don't like the white borders around my images…
Thanks guys for the positive feedback. As for box art this poster (that PCer Dan! made up) is the best I have: Here's some reviews on it Jace Hall Show http://www.jacehallshow.com/music/retrograde-review/ Destructiod http://www.destructoid.com/review-retro-grade-233441.phtml IGN…
personally, I played it at TGS and I wasn't thrilled by the demo. It looked like the producers that would demo the game would stay away from problem areas, like inclined surfaces. Too many times I saw the characters play their hurt animations only to end up floating in space off the roofs. Things like that bother me. No IK…
well if you have a working demo then you can always try setting up a meeting with the company directors and ask them to continue with the process but idk a whole lot about games but i do know that they atleast might want to see a demo which i would make before it goes online and then get it settled with the naruto company…
Hey Rajeev, I like the work you're displaying in the demo reel, it's quick and to the point; which is a great thing. One thing that I would suggest for your reel (and for any demo reel): At the beginning and end of the reel (or beginning of each piece), you should consider displaying text that tells what your contributions…
I'm glad to see this company is still going strong. I demoed this several years ago at their office(~1 hour in maya). At the time, I didn't see any production value from it. Waving a pen through the air at your model wasn't very efficient by any means. I do however see it being of some use in other fields. For example,…
I had a lot of fun... Mangled Poly and Artems environment demo was great. I'd never met Artem before... Very cool guy and knew his shit. Marc Holmes demos are always entertaining... he gave a quick overview about designing for games and did a bit of Photoshop painting. V and I were planning a little visual jazz but I was…