I think so far you have gotten very valid opinions and critiques involved with this tutorial. I find it horrible seeing some polycounters comments though, I decided to go onto Spencer Clough's site to look up some information about him... I believe anyone willing to take arms to defend our freedom deserves respect. With…
Epic games will reject A for modular assets. That's mainly because modular pieces should work inside their grid and hopefully never outside into the next grid space, or they will potentially intersect with things outside their grid. So a walls thickness is always into the room it's facing and never extends out beyond. C is…
http://www.informationweek.com/news/windows/operatingsystems/showArticle.jhtml?articleID=222900212 I guess they read things like this and wonder where all the sales are? http://kotaku.com/5468394/windows-7-overtakes-vista-for-hardcore-pc-users
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Hey Yall Dayana here , I’m a passionate 3D Character Artist with three years of experience in 3D Modelling and Texturing for Games. I specialize stylized art using Zbrush, Blender, Substance Painter and Unreal Engine. I've worked on a few small indie projects as an illustrator or as a character/prop artist.
cool reel! I agree with Mad though, drop that purple orange and red beveled text. It almost seems ironic to have it there, but i think you could come up with a better design/visual motif :) during the 3rd bit, the hand-cam piece, the static goes on for about 3 seconds too long. Would rather see it static for a second or…
Zbrush appeared around 1999 maybe or early 2000 after some Siggraph presentation or something. First it was almost purely 2,5 painter with ability to drop small meshes on 2,5D canvas . I recall I instantly suggested to buy it for $900 but our management refused saying why would we need this weird soft doing weird stuff…
Wanted to share a hero prop I created for the game Vampire the Masquerade - Swansong. It's an antique music box that was used for a puzzle in Red Saloon. More here : Hero Prop - Antique Music Box — polycount
"modelled and textured within 3 hours." This is not a good thing on your portfolio, man, especially when it doesn't look like you took longer than this. I'm going to be a bit brief but * Cut the zoom from the thumbnails. It's distracting and kind of annoying. * Remove the "young, aspiring" from your title. It comes off…