We are StudioNX, a South
Korea-based studio specializing in high-quality 3D character graphics for
games. We are reaching out to explore potential
collaboration opportunities with your team. # About Us StudioNX is
a team of skilled artists with extensive experience in creating 3D
characters and environments for both AAA…
This is the antique Hammond typewriter prop I made. This is definitely the most exquisite model I made during my university years. Hope you like it! I’d deeply appreciate honest and constructive feedback, and I will try my best on my next 3D work This is the website of this work:ArtStation - Harmmond Typewriter Here is the…
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
cool reel! I agree with Mad though, drop that purple orange and red beveled text. It almost seems ironic to have it there, but i think you could come up with a better design/visual motif :) during the 3rd bit, the hand-cam piece, the static goes on for about 3 seconds too long. Would rather see it static for a second or…
"modelled and textured within 3 hours." This is not a good thing on your portfolio, man, especially when it doesn't look like you took longer than this. I'm going to be a bit brief but * Cut the zoom from the thumbnails. It's distracting and kind of annoying. * Remove the "young, aspiring" from your title. It comes off…
Wanted to share a hero prop I created for the game Vampire the Masquerade - Swansong. It's an antique music box that was used for a puzzle in Red Saloon. More here : Hero Prop - Antique Music Box — polycount
Been working on this (and other projects)for the last 2 months and thought I would share :D . presented in marmoset, textured using substance painter and Photoshop NDO was used for some smaller details along with mudbox to paint a height map for some of the small panel lines. High Poly This has been really fun to work on…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
Epic games will reject A for modular assets. That's mainly because modular pieces should work inside their grid and hopefully never outside into the next grid space, or they will potentially intersect with things outside their grid. So a walls thickness is always into the room it's facing and never extends out beyond. C is…