Alright everyone, I'm back! So because this week I was just trying to get back into the swing of it after my trip and being sick. I wasn't able to accomplish everyone I hoped to do this week. That being said I did correct some errors I was having. I was able to fix some of the blood decals, now no longer do they reflect…
Hey everyone, excited to share my recent finished environment here. I started this project during CGMA's UE4 Modular Environments course a few mouths ago, it was an amazing opportunity to learn how to create proper game environment using modular workflow. And I had the chance to use various techniques in the scene such as…
Small update, started to work on the main wall piece. Combination of Clay Tubes brush and Trim Dynamic with a hard square alpha to chip away at the stones. While I elected to make the floor a single element due to its complex shape, I wanted to explore some modular design features where possible. The wall is just a simple…
lotet: Thanks man! Yeah Lords is pretty cool, if you like Dark Souls it's essentially a copy of that. Most of their characters seem rather beefy. slosh: You bet pixelpatron: Yeah, it might be a bit extreme. I'm going to bake it down and see how much detail the normal blurring in the skin shader kills...then might scale…
Thanks everyone, I didn't not except such a quick responses with so much constructive feedback. I am humbled. I will definitely trim down the unnecessary info/text. The Collage with images on the front were intended as a preview of the content of my 3D page, but I see now how it could be confusing not being able to click…
Decided that the way I was mapping and building the modular pieces was not great. I was mapping each piece uniquely so I could get a nice bake and paint the materials in painter. Wanted to build things more like I would in production, with tiling materials, trim sheets, etc. So I stripped the baked maps off the pieces and…
I like it, but... Is that meant to be a window on the back wall? If yes, it kinda looks like a screen or a poster becasue the walls have no thickness. Also the roof looks a little plain, i think even just adding a trim around the edges or some sci-fi grating could spruce it up a bit. And do you ever get close to the stuff…
Gotcha yeah - so in this case you can definitely try some "original" workflows, even if they end up influencing/limiting your designs. For instance you could decide to not even do highpoly models at all, and simply use trim sheets of details in order to add interest to otherwise simplistic models. So in a sense your…
Thanks @Caiterade! I'll be doing another face pass soon, so i'll make sure to keep your feedback in mind =] Here's my first pass on the hair, i know it doesn't match exactly, i need to re-style some of the hair-cards i think so that they form clumps at the tips, but i'm definitely happy with the script i wrote to automate…
Hey! It's looking good so far! I know it's you're still working on a lot of stuff, but you've got some wonky UV's in a couple of places. (The red building in one of your shots has very inconsistent texture densities) and also on the first shot in the doorway your stone texture is going vertical instead of horizontal :P.…