Feels bad this did not happen, and i see some people have been "removed" who were also excited, 5 years i guess its NOT going to happen then. If you do decide to do it you should be hyping it up before hand like 1 month before so anyone "from the ol'den'days" can see the info eventually and NOT miss out. //i was looking…
Hey dude, Right now I think the thing killing your chances when i look at your portfolio is the lack of content. especially when it comes to environment work. You have one semi-stylized enviro and then the car prop. It doesn't scream environment artist to me. Your work looks good, there is just not enough of it to get a…
I didn’t read it all. 30+ years of computer work let me hear you anyway. I figured out the importance of correct angle. The angle of upper arm, lower arm and how your wrist is bended. Only one or two centimetres can make a big, big difference. From chair AND table My advice #1 is: A motorised table! Height adjustment…
Hello, I've been having a problem for a while now that I've mostly just ignored or worked around, but I figure it's time to save time by finding an actual solution. My workflow for creating high-poly assets is to create boolean primitives in Maya, then import them to ZBrush so I can use its Live Boolean function. Once it's…
Elseware Entertainment: Recruiting Talented, creative and most importantly, dedicated people of all skills. WarCry: Lords of War Brief description: Project WarCry has been in the works since Nov 1 2007. It has two main goals: The first is to build an RTS game that is targeted for the hardcore strategist. There will be a…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists to join us on our projects. You may find out more about us at: Starboardgamesllc.com If you are looking for a fun-loving team with mature, respectful people working on a…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Day 1 - Sculpting in Zbrush. Everything starts in ZB...........usually from a trusty sphere. 'snakehooking' the forms is always the first port of call. Clay Buildup and Dam Standard are then the 90% brushes. Zspheres, custom insert brushes, and dynameshing to augment the sculpt.
Got the following link fron Beyond Unreal http://www.gamespot.com/shows/now-playing/?event=now_playing_bioshock_220100129&tag=topslot;img;1 I can feel the onset of carpal tunnel in my shoulder from jes watching the walkthrough footage.
We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…