Hey all, I just upgraded my UDK from 2010-09 to 2011-01. Since the upgrade, I've been unable to plug in a foliage mesh (some grass) to my terrain material, as when I double click on the material in the terrain editor I only have the menus (Displacement and Material) shown in the image below, whereas in my older UDK…
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Small update, I've created my basic tiled floor material in substance designer and made a simple bump offset material in UE4: Designer render (No POM or tessellation) UE4 (Using bump offset) Current plan is to instead have the moss on the actual material, is to instead blend it into the material with a height lerp in…
Basically works the same. Just give the window are a seperate Material ID and assign a glass material/shader in the engine on that Model. (You need the Mat IDs if you just use one material, otherwise you can just use different material/texture with 2 model parts so just detach the window area and export it as seperate…
Thanks guys. Yep that sorted it, my materials were both overly complex and utilizing too many texture samples. The idea was to incorporate more variation in the material so less variation would need to be painted by hand on the terrain. Splitting it into more materials with fewer instructions sorted it. Thanks again.…
It depends, at the lowest level you create shaders with the material editor. You can create material instances of existing materials and just change values (this is how most games utilize "Shaders", having a master shader with lots of values that can be edited). Also, there arent really any "best" shaders in UE3, just make…
Assign mat id's to the different parts. If you want to preview in max make a multi sub material with your 4 materials as sub materials. In the uv editor you can filter by mat id should you need to tweak something after merging and in ue4 there should appear multiple mat slots in the model editor where you can assign your…
It has to do with material ID's. assign matching material ID's to both the high and low poly models and then go into the projection options window found in your render to texture dialogue box and check off "Hit Only Matching Material ID". The part of your highpoly that is assigned a material ID of 2 will only bake to the…
This weekend I had time to work on the right side of the receiver. Also added some details on the lower one. Still playing with materials. Simplier render: And with materials: I know it's not perfect, but I can't help myself and I just play with those materials every day, having a dream of getting perfect, procedural metal…
I just got into modeling not to long ago. I've established a work flow and pumped out multiple textured objects. Just ran into the same issue. How to fix: For me, it was the material. If you don't assign a material in blender, substance painter assigns a default material... made of triangles. All ya gotta do is assign a…