Hello there, my name is Oskars Dzenis and I'm currently looking for freelance/remote or long-term contract work. I've had 10+ years experience in a game studio environment, as well as couple of years working as freelancer. Best work for me would be to rig and create character animation for 3D real-time or pre-rendered…
Hey all, so I'm working on this Asian themed village/fortress thing right now. Just blocked out the main parts of it, set up some shots I think would look good later on down the line, and set up some basic lighting. I was thinking the cool blue for outside and warm orangey glow on the inside. There's gonna be a ton of…
This is the antique Hammond typewriter prop I made. This is definitely the most exquisite model I made during my university years. Hope you like it! I’d deeply appreciate honest and constructive feedback, and I will try my best on my next 3D work This is the website of this work:ArtStation - Harmmond Typewriter Here is the…
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a team of skilled artists with extensive experience in creating 3D
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Hello everyone! Welcome to the 83rd edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Ok so here is the render of this character that i am building a skin material for. Im using mr sky and sun with an mr photographic exposure control as well. Right now im working on only the lighting with a standard material and for some reason im getting these very strange linges that look like almost parts of my…
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
I put this on my blog site. But I wanted to post it here. Since all of you have books I'm leaving off the list. I'd love to hear what other Artists read, reading, or use for inspiration. Please post any books you think are great and I'll add them to the list. Having a vast library to get inspiration from, art theory…
This is what I have observed as well. World-Building/Level Art is slowly developing into a separate specialization from asset creation as the complexity and time involved in producing each type of art increases. That being said its not bad to be proficient at both. I've worked as a World Builder for the majority of my…
Your props look good although that cannon could do with some material variety and the stockade could do with another texture pass. Your tileable materials are pretty good too, but it truly is your environment that is lacking. For the environment, it seems like in design proportions you were going for a stylised art style,…