Greeting. We have just release our Low-poly Balls Set for Unity 3D. Fully textured and PBR ready. Best use for mobile game. Check it out on Unity Asset Store. Store Link http://u3d.as/s98 Demo Link This model set included fully textured low-polygon balls model. Ready to use and mobile friendly. PBR ready. Model included: -…
If you look back and think of how much games evolved between 1990-1999 and then look at what we've got between 2000 and 2009, you'll probably notice that games have somehow gotten stuck in 2006. Sure there's been advances in graphics and so forth, but to tell the truth the basic gameplay still feels the same. It tells…
Sorry, but I have a hard time believing that. Go back to the facts. 1. While Dov Isaacs said "no", he doesn't represent the will of the executives or the marketing team. He's the Principal Scientist and nothing more. 2. Terri Stone, after Isaacs, contradicted him by saying that Adobe wasn't going to chase anybody. 3. The…
I've been working with a friend on a trailer for our little demo (& fan) project "Star Wars - Redemption", nothing official, it's really just two guys loving this universe since childhood =) Animation is fully done on akeytsu (except a few points like grass or VFX), render was made using Unreal Engine & Marmoset Toolbag 4…
Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…
@Blaizer Please read my comments more carefully... I have never written memory is only visual, so I wont go into much detail on your first section. But it is not possible for our imagination to create something from nothing. And neither is it possible to imagine the void. The concept ? yes. The void? no. There are strong…
I haven't touched this thread in over a year since last CNY, but here's a couple updates on what I've been doing. Pre TI4 other than doing an awful TA set for Alliance I was mainly messing around with singles and did a couple sets with some new artists in the workshop scene, Fudgie and Arty. Shadow Demon crab back I did…
Oh, i forgot if i put a picture of her or not. I made a bit of 'lore' for him. So his rider was given definitive concept art and appeared in the comics - but their horses weren't the definitive horses in the comics. Just bland generic horses. So her steed was never defined and there aren't any hints given anywhere. I…
Mop: I did try to make it clear that I'm not against the English, I am against England. I am not basing my opinions on a book about the past, I am basing it upon my life up until this point. I regret I cannot impart the totality of my understand upon this board anymore than others can impart their wisdom to me. I am making…
The scene looks really good so far. I agree with what Jason said, you need something at the bottom to balance it out. The water is interesting but doesn't really convince me that it is indeed water. Throw a slight reflection on it and some specularity, maybe normals to make it look like it's moving. Chris Albeluhn has a…