I've since found out that using the script above with PENs script works perfectly in 64bit. So now I have to clean the files before exporting in 64 bit, then export in 32 bit since the exporter will only run in 32bit. Not ideal but it's a workaround. I also tidied up the script so that it didn't save during the loop as my…
Thanks for the hasty reply arshlevon. I changed the Mapping Coordinates -> Object -> Use Existing Channel (wasn't turned on before) -> Channel: 1 AND Baked Material Settings -> Output Into Source I get the first image. So I seperate the two (holo and the base) and try a lightmap on the base and get the second image. Now…
Sorry, gonna add a bit to the "bony joints" idea.. Think bony protrusions/attachments. Surface markings where the bone shows through. Thigh (influences knee joint/patella - front side) Twist (influences upper part of thigh) Twist 1 (influences lower part of thigh) Calve (influences tibia more than fibia at ankle) Twist…
Hey im not sure if this is what you mean, but ill go ahead and show this anyways:). You shouldnt have any vertex shading problems, because it only apears if you try to give a whole box smoothing group 1.And you never have to do that. If your bevel is so small that your low-poly can be a box, then that means you can have…
As far as I an tell, zBrush only ever lets you have 1 material per object (easily). You can paint on different material per face if you wish though. If you are using it to paint textures, you'll have to have all of your UVs non-overlapping (which beats the point of separate materials/textures). So it really sucks for that.…
Hey everyone! Few months ago i graduated from game design school and with that graduation came a vertical slice 30 minute demo game of mine to use as my portfolio piece. Ive never had any sort of official 3D training, hell ive never touched any sort of digital art programs or even photo shop until about a year ago. And i…
Hi there. I've come to a point of considering different approaches for texturing a small shack to be used as a game asset in the UDK. This is the building: For reference, the door is 1 meters across and just over 2 meters tall. The roof panels are 6 separate objects The walls and door are flat planes that have normal…
Hi guys,I'm having a huge problem with my monitor,so I was hoping that someone of you could help me out. The problem is,when I have a Gradient going on,let's say for example - the black to grey gradient of the background of 3ds max 2014 Perspective View - I have this nasty banding going on,where you pretty much can tell…
Hi folks! Let me share a project I've been working on all of last year: Tapacron is an epic pixel art chronicle where everyone can participate. The project is ad-free and non-commercial, purely for art. The goal is to create a pixel art chronicle over decades, capturing popular events, persons and memes. How it works: 🔹…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated people to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working on a…