Thanks for the critique guys :) On the subject of sparks, I understand there are too many, but what would make them look more "sparky"? Longer/faster moving are the things that I can think of. On the subject of the fire, probably because I used the same texture for the smoke and the fire is why it appears it is just the…
Hi everyone! PolyPixel is ramping up for a few upcoming client projects. We're looking for the following: Prop Artist World Artist Character Artist Vehicle Artist Looking for 3D artists familiar with making game art for a wide variety of genres. We have a short term contract that will lead to more consistent work once we…
Now the download works fine but I get this when trying to open the file. but don't stress it :P, the current one does fine for now :) (making it work like f in ortho views sounds cool though ;) ).
The team at RDBK Studios are looking to add an assistant programmer to their ranks. We have been developing Project Renown for around 2 years and as the development is picking up, we are in need of an assistant programmer to work alongside the lead. Project Renown is a fast paced medieval survival focused around skill…
The team at RDBK Studios are looking to add an assistant programmer to their ranks. We have been developing Project Renown for around 2 years and as the development is picking up, we are in need of an assistant programmer to work alongside the lead. Project Renown is a fast paced medieval survival focused around skill…
Thanks Mark, I'll look into those. As for my issue I was having, in the script itself, it was calling for a .bmp file, but the file provided was a .tga I converted it, and it seems to work fine now :D
It's working fine here : It's probably just a matter of cleaning up your Dota2 install ... For what it's worth, here's the compiled file : https://drive.google.com/file/d/0B3tXoYtBEtrTbmpodGc2Um5pNkE/view?usp=sharing
works fine in Maya 2009- the lightPos is in the GnericBDRF Prameters tab, once you've laoded the shader into the CFGX file- you have to create a CGFX shader and load Brice's file into it to get that tab.
Overall I think your assets are quite good. The texturing has some improvement but it is nothing major. 1: Since your doing props I would add a marmoset viewer to all objects. This way the person hiring you can check out all the channels and thus see how they are made. I would put it below all the screenshots so that if a…