Here's the scene fully lit, I had to take the renders in mental ray, because light baking refused to work. An issue with the shader gamebryo uses and multiple UV sets... I'm working on a way to reduce the amount of lights in the scene without heavily reducing the quality. (gamebryo will only allow 8 dynamic lights in an…
hey thanks for the info on the rain. i'm doing a sci-fi scene with rain in it, 2 more questions, how did you get to not rain inside the diner and do you have rainsplash actors all over your scene or did you use kismet to make them move with the camera? i do like your scene so far, its very inspirational
it just mean there is a problem with the path in mesa smd option panel on path tab, at the line smd target. did you clicked on the default button, first ? the path should be the same in parallel to the path of your scene, in the scene folder. (c:/mod_source/scenes/) I understand the installation and the usage of mesa is a…
Really epic work on this project dude your scene looks incredible and is really inspiring! For the floor textures I'd have to say i like the first one best as the circular design of the walking stones id nice and refreshing when compared with alot of the square stone design you have going on in the rest of the scene. Keep…
Hey, This scene turned out very nice. I would love to see some more screen shots, I have been learning a lot about lighting recently, it really helps make or break a scene. Do you have any tips for lighting scenes?, I don't have nearly enough experience with it, I tend to make things a bit dark.
Good advice about the moss. The stuff about flowers I don't know, as I like what they add and this isn't a photo-real scene (re: style, hopefully). As for the lighting, as I've said a few times now my lighting is to be ignored for now as its just me dropping in 1 light to light the scene while I work and does not represent…
Here comes the bevel and the initial plan for the scene for the scene. I didn't have much free time tonight, but I figured I'd let you know where I'm going with this scene, I'll definitely play with the rims once I got the car put together in udk. The truck was actually a fun challenge, something different that could end…
Hey guys here is another small update -added carpet stair runner -increased the size of all of the pillars in the scene to ground the scene more, also I don't think the small pillars in the last update could support such a heavy support beam. -added more detail to the pillar model and started base textures. -brought the…
Interesting prop choice. As for your railway scene, just some other architecture to tie the scene together so it's not so airy would be a snap. I know what you mean though not knowing exactly what to put there. Eventually [near future usually] you'd get inspired by seeing something in real life or online and know right…
Me making yet another environment scene. =) This scene mainly about a Theater being the prime focal point for the Main Street environment. As an added challenge I'm looking to set it in 1980's as well as set it to a mid-western town. Another key to this scene will be to push for more optimized Shaders to get the proper…