i have a feeling that's been broken for a while (possibly forever) double check that your fbx actually has the vertex color included - if it does that means it's broken. You could try obj or what I've always done in the past is use the material color rather than vertex color for masks
One of those smart mask might use a blur filter which can show up at the seams. Or might be using a mask which baked bad or didn't have adequate padding. Also try a tri planar projection with the moss-rock texture. Easiest way to produce a more accurate answer is if you show 2d/3d side by side view and also expand the…
Create a Blend material between two materials: one with your painted texture, and a simple one with red diffuse, and use as a blending mask your painted texture (make sure it's black and white, mess around with levels in Photoshop). You could also use a single material and have a Mix map, with your painted texture in one…
well tyler maybe you guys could do a tut on material effects sometime, iv been trying to make a spawn effect using a opacity mask with a hot edge using the emissive channel with the mask being compared to a parameter controlled by matinee but i cant find a way to make the effect move over the model in the direction i want…
Well, you could either model it or just make a plane with that rough shape and use a texture with an opacity mask. Another way would be to model the 'fingers' and just make planes for the flat part of the wings (kind of like a combo of both methods suggested). Depends on what you are using it for... If it's for a game, I…
The "wave thingy" that goes around his side looks more like a mask so I think it should continue around his entire head like a mask, rather then just the cheek bones.The cheeks should be a bit smaller I think. The eye brows could use some bevel. That's all I got, other then that it is very nice so far looking forward to…
Roughly half meshing done (sometimes it is really hard to match the collision), I also played with my uber material a little. For this level I'll go with material ID masking and a small library of material functions blended by it as well as overlaying all stuff with scratches and dirt by dirt mask. So I need only normal…
If you have a graphics tablet, try painting a mask (make sure to do this as a mask and no just erase pixels, this keeps the process non destructive so if you want to go back and change it, all the data is still there). If you put a solid colour layer underneath it makes it easier to see what you have cut out. So for green…
Thanks tynew! I usually paint masks for rust, dirt, scratches etc in 3DCoat. Then I use them as layer masks in Photoshop for photo sources. Some details are just painted, and used as they are, for example the dirt between the rim and tire. These images are rendered with Octane. I'm working on a Toolbag presentation of the…
Adjust the proximity slider until this behavior stops. If that doesn't fix it, you'll need to export the model again with the smaller components moved further away from their original position. If you're erasing DynaMasks in Photoshop but then opening them up for editing again, DDO will revert back to the old mask. You…