that's not really how it works - what you're suggesting is more difficult than implementing it from scratch and is expressly forbidden by the EULA in most cases. gnoop isn't asking for anything particularly difficult or new here, the problems have all been solved and solutions are well understood. it's just the case that…
Hey all in poly land! Glowbox Designs would love to set up a 3D market (of your choice) and Sketchfab presence for you and your brand! If you think you have quality work and find yourself relatively organized, I think a store for your products is a great way to make a little passive income scratch! What’s the rub? Well, my…
Back in 2004, an MMORPG called RF Online was released; looking back on it today I decided to recreate/re-imagine one of the factions featured within the game the "Accretia Faction". The Accretia where Planet conquering robotic lifeform that began the war between the 2 factions in the game; they resemble Gundams Mobile…
I helped out Street3 briefly when one of their character guys left the studio, I think I helped for about a month. I worked on some different things like the blendshapes for the faces, and some of the hair styles. And bug fixes, of course Probably my favorite thing was making the crazy fros like the zebra fro, and the…
Thank you for the reply metalliandy. Another suggestion: Feature that also exists in xnormal is the ability to scale the meshes within Knald. For example half of your mesh comes from zbrush and another half from 3D application of your choice. Due to the way zBrush saves files, in my case I have to always scale those meshes…
New MagicPicker, one of the most-loved plugins on Polycount just got updated! Bringing ability to Colorize Shapes in Adobe Photoshop, new color spaces, display of color name on the color wheel and much more! Here's the brief list of new features:- Colorize Vector Shapes & Text in Photoshop — Change Fill & Stroke. Work with…
Hi everyone, I feel like venting a bit :# So I have been unemployed for a bit more than a year now and after sending more applications than I can bear to count and a bunch of interviews I'm still in the same situation. I have tried to improve my portfolio over the years but I think I've reached a point where it's not going…
I created a grid with an underlying curve and the "poles" are splines instanced on the curve points, poining up, the base curve gets duplicated n times and they are placed along the instanced splines forming "rails". It all works well, but the problem I face is that: when I split the underlying curve into two splines, the…
Congrats on finishing. Doesnt look like Reynolds tho. I'm no expert at likenesses but one way to get a better result is to use an app like zbrush and make it transparent. Get a film of the subject and place it under the sculpt app. Make the app semi transparent and then sculpt using many different angles as reference.
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…