In Max you have to select polygons->face constraint->loop regularizer script->profit.In Modo...Select polygons->perfectcircle script or radial align->WTF? Without face constraints result is messy.This tip is legit, but too many clicks and actions. And this. Same.Is there any other (fast and simple) way to make holes in a…
In Blender it's enough to just check in the merge checkbox in the mirror modifier and shift U or V in modifier "data" drop down. I mean if you are ok with same texture on other half. Pretty quick IMO . if you need to give the mirrored half some select-able attribute just create yourthing_R and yourthing_L vertex groups and…
My video card is a NVIDIA GeForce GTS 360M and I am using Max 2018. The issue is not the brackets, as I can still turn those on and off. These while lines come off of the objects and the view cube whenever i lasso select and nothing is selected.
I don't have Unity in front of me right now but iirc, navigate to/select the mesh file in your project directory, select the actual mesh, and in the preview window you should see a wireframe model and vert/tri count edit: (from Unity forums)
Eh? Maybe I'm misunderstanding, but make an edge selection > hold shift down + right click > Soften/Harden Edge. This way you can have a certain selection being soft edged and rest hard edged. Or the other way around, whatever you're looking for.
i make usually make and instance and have that one with an adjusted axis/did you try selecting the vertices or edges on the boarder you would like the mirror to weld on when out selected the symmetry modifier ,if you do that then try to rotate the mirror into place in the modifier
short answer, yes. slightly longer answer: as long as you've got all the objects in your scene (named so you know what they are) selected and do export selected, either as .obj or .fbx, it will just appear as a sub-object when you import it into toolbag.
Did you run mesh clean up a few times? Also make sure theres nothing else selected in a sub menu under the action centers. If I remember correctly (dont have modo open in front of me atm), selection needs to be enabled.
in 2010 at least there are stepring and steploop, I'm not sure if its called something else in Polyboost. Stepring doesn't work on poly-selection rings, though. I'm guessing because of the way it determines a poly-selection ring - stepringing would change the direction of the ring each time.