like mentioned above, watch your density distribution. the red circled places here are very dense, especially the little insets, versus the rest of the model. no reason to have the most density on the smallest features. where ive put those arrows: you have these chamfered edges on internal hole shapes. they dont affect the…
@darbeenbo, after reading ur critique....i actually wholeheartedly agree...i'm gonna overhaul it right now and fix up the design to fit the concept (btw just to let you know my main concept piece is following the 2nd top concept)...gonna redo the blade which is the main piece that is not following the concept and the piece…
Sub-D modeling and box modeling are kinda the same boat. Just one is smoothed (turbosmooth/smooth preview with control loops) and one is not. Starting with a cube and building your mesh out from it along with edge extrusion (The way I learned) used to be the standard way to make characters before zbrush became the heavy…
Classes are killing me, but I'm finally starting to put together a design document for the mod side of this project. My goal is to keep things small while still making the gameplay interesting and varied enough. You should be able to view it as I update it:…
Then pick a lower resolution size and dynamesh again with projection on. Like Dimfist said, at the beginning it isn't very wise to use a crazy high resolution (that is, except you know what you are doing). I don't know what your end goal is, a bust or a whole figure but either way get all the form you need in place first…
handle looks better. I'd suggest dropping the grip tape. That ref photo is the first time I've actually seen electric tape on a grip irl before. In reality, grip tape is mostly for handmade weapons that aren't as ergonomically designed and textured with grip detail. Your reference has a cool grip pattern so losing the tape…
Good improvements! If you find reference of real hoop-clad barrels, you'll probably see that parts of the metal bled into the wood, staining it on either side of the band. Might help to use the search term "cooper" since that's what the old barrel-makers were called, coopers. Also the shadow under the first band is bugging…
Nice concept Dfacto- the eye actually looks like an extrusion to me rather than a hole- The impression I got from the Visor character and the variants such as Gore is that the mask acts to dehumanise them so they're just faceless bags of meat with guns- adding features that approximates facial features, no matter how…
Hi I just started to learn 3D modeling and texture baking. I've tried to bake normal map for simple objects like sword or an axe. But I always got an artifacts. So I've decided to try this process on much simpler material. Here is classic cube low polly: I've used texture atlas to unwrap it manually. Then I've created…
Hey guys thanks so much again for all the nice comments! Jackablade, Striker, Saman: Okay okay! You guys convinced me, after talking a bit with the awesome Andy Hickenbottom I'm going to take a shot at a 3d eye. It's definitely not going to be the traditional spherical 'eyeball in a socket' approach though - but more of a…