Now when ue4 is the hot shit I find it appropriate to learn cryengine. Like my pa used to say, always one step behind. Either way, I am trying to experiment with proper foliage and environment making and it feels appropriate to do it in cryengine since the setup for making good foliage is more straightforward there. Here…
In my experience, typical man-day rates in India from low-mid-high quality are generally $135 - $175 - $195. China's about the same, except their low-end can go as low as $90 and their high-end averages out around $225. For US individual contractors I generally see $250 - 450\day, but the cream of the crop are usually $500…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
Hey Yourname942, I was able to finish up an image for you. Hopefully this answers (B) and (C) for you. As for (A): If you'd like, you can absolutely extend your geo past the bake plane like i showed in the picture above and simply have all of your bevels tile infinitely. The reason I like to have these bevels on the end…
I started going to the Art Institute in 2012 with the intention of becoming an Environment Artist. I only stayed there for a year and a half and I'm 50,000 in debt. That's with scholarships. I didn't make any connections there, and after watching a few tutorials, found myself knowing more than my professors did. I began to…
You work fast i like the concept and colors, haven't gotten to my "vehicle/environment" stand for my entry hope i also do not have to go oj with it, haven't at all played with colors for it and still debating on even including it for the finals. Looking forward never-the-less to more of this.
For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
I've been trying to get my feet wet with some environment modeling and I've run into a few hurdles. I was looking at Kevin Johnstone's Gears2 thread, and how he made modular brick pieces to build up walls and columns. What isn't apparent to me is how he deals with the partial brick pieces on the end of his wall chunks.…