decided to continue to work on this scene today, i felt alittle discouraged working on this scene but i really wanna see this scene through. breaking bad is one of my favorite shows of all time and i feel like id be doing an injustice abandoning this project. heres more about the project…
Here is where my scene is at. Does anyone have any suggestions on how to light this? I figured a dominant directional light should light 90% of the scene, but it only lights a square on the floor from where it pokes through the window. Otherwise my scene is a total jumble of spot lights and point lights, I'm sure there is…
Thats it, thanks! I should have guessed that since UE4 does that with every normal in the material editor. The odd thing though is that that is what you get when you scene capture Normal to a texture which can only be in the 0-1 range. My workaround now is to make a post process material for the scene capture instead. With…
Finally some pictures of the scene! Adding the kitchen, and more objects like shelfs, ceiling, etc :smiley: (Forget about the dark points on the walls, I can't wait to have the final render scene to take a picture :neutral: ) Now I'm generating the lightmaps of the scene and add it to the game :smiley: I still don't like…
Another update on the scene. Been pretty busy lately so haven't been able to do much. Managed to finish the side entrance sculpt (top left entering the tower), baked it down and textured it. The idea is to use the individual pieces that compose the piece to add variety around the scene. I think i'll be re doing the rocks…
Thanks for the feedback, I guess it's also due to the scene lighting. The "glistening" effect is what I was looking for: frozen snow, not too fresh, more compact and reflective (not saying it's perfect however). Lights tend to increase it in the scene, as when you have a bright sun over frozen snow. Here are some of the…
I thought the artic HDR scene was awesome. I don't get why they had to rehash some of the old tests with new shaders but I suppose it does give a good comparison between 05 and 06. And yes! they fixed the airship pilots retarded face! The valley scene absolutely crawls and looks very boring. So yeah the main stand out to…
Hello everyone, I recently wanted to recreate a scene inspired by Darksiders genesis. loving the cartoon style and colors,I wanted to share my progress and receive feedback to improve my scene. I tested by adding snow and drawing inspiration from the work of Jhon Stamos on "Icebind Cavern" I try to add some snow but i'm…
I spent way too much time fighting maya while uving and it kept crashing on me. Will most likely UV the arches and window tomorrow then place it in scene to see how it looks and what to replace/edit for the big scene of the station, After that will be the Cafe modular props,then the cafe building itself. Edit: Started to…
@Yogensya if you can send me your scene that would be great. It looks like the same issue but it will be good to double check just to make sure. You can package your scene up by going to File -> Export -> Scene bundle, and zipping up the .tbscene file and the /assets/ folder. PM or email me a google drive/dropbox link,…