Hi 3DsMax 2017 sp3 Win10 Trying to make more tiles in the Max MultiTile material so I can clean bake a lower res model in substance. So far I have 2 tiles in the uv editor after pressing the 'Show multi tile button. The compact uv editor shows its possible to add tiles with a button,.... but it dont work :) . Adding…
You are now in a struggle to death against Birdmans tomb: http://boards.polycount.net/showflat.php?Cat=0&Number=198587&an=0&page=0#Post198587 First thing I would do is look over your polydistribution and redistribute some of them to match the style of the concept better. Take another look at the concept, much of what makes…
Not quite... the texture gets chunked up into small grids. There's an algorithm that then tries to preserve the gradient of colours across that grid (and at the same time, it compresses the depth of those colours down - red and blue more so than green because the human eye is apparently more finely tuned to green light and…
In addition, Image-based reflections (env maps) are technically closer to 'specular' and more physically correct than what most games use. "Specular" is a fake concept used to make up for our inability to diffuse light and reflections in real-time. Cubemaps are also more expensive than specular. So your analogy really…
the best use of time is to pay a little money for somebody else's time. i.e. buy some models somebody else made. if you have to do a little work to make everything consistent with your art style that is still usually a lot faster than making everything from scratch avoiding sculpting and baking will save some time. how…
Handplane Baker Notes * When trying to do a test bake - I had made and named all the bake groups I would require, but some of these were empty. When trying to do the test bake I got an error “Baker configuration invalid. Unable to proceed with bake.” Removing the empty bake groups fixed the error, but it would be better if…
jesus, i wake up mid afternoon to more replys than i have time to read. but thank you for the kind words and crits. ok so, the anatomy, im actually taking out most of the details on the anatomy, he is supposed to be adolescent so muscle definition isnt going to really start showing on him. the legs and back make him look…
Another important thing is most texture baking tools will treat glass as a solid surface, so an ambient occlusion bake will just be black inside there. So either hide the glass when baking AO, or find a baker that ignores glass.
[ QUOTE ] Honestly, the entire design is shit, not just the smiley. [/ QUOTE ] With such a bold and defining statement such as this, including the criticism of the "smiley" that was the defining Polycount symbol during the Dominance War, I'd expect the rest of the post to be statements supporting this declaration...…
Hello @Noren ! Sorry for the late reply! I was quite overwhelmed with the tasks at hand so I left Polycount for a bit to settle them first! For now, I will keep it as it is but I will take this advice for the other assets! Because maybe i want to put something between the cupboards later that would expose the sides.…