my 2 cents: <font color="yellow">FORM 1st!</font> (then lighting [which i didn't show]) <font color="red">then TEXTURE!</font> how are you using the smudge tool? are you using it to create values? do it this way instead: [ QUOTE ] while using the brush tool, if you hit alt, the brush tool will turn into the eyedropper tool…
Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
what happens if you wiggle a point a bit and back? if that solves it for you, a lil script should be able to "fix" this? could you possibly upload a somewhat complex faulty mesh so this could be tested?
Heya - while I didn't try swapping cables (as it isn't quite possible since not all the displays use the same tech : HDMI / DVI / DP), I made one last attempt today consisting of first disabling all secondary monitors (which are currently back to a more reasonable total of 3 BTW) and then re-enabling them and giving them a…
Ok, this is longwinded to the extreme. I am probably going to publish this on my website as a paper after getting some feedback from you guys. I have been thinking long and hard about this, and I figured the best way to figure out how I stand is to write it down. Here we go. Priorities Regardless of your field, if you are…
I haven't made as much progress as I hoped these past few weeks since my last update. But this week I am picking up the pace and getting things done. I was able to replace a lot of the blackouts with more detailed meshes. I think I am going to wait to do the vegetation last, and model all the structures/objects first. I…
Yea Python is awesome. :D I was able to get a reasonable enough grip on it to make my first script in 2 days, without any previous coding exp. ...which is amazing really. By the time 2.6 is out, you will be able to control everything in Blender via scripting, which has some great potential. Even the GUI is all python coded…
Low poly is a very lose term these days. A company might say they want low poly models of 5000 poly(tris) and another will want an entire human with all it's gear with 600 polys. If you can do both and make them look realistic then you are all set. The hard part is the texturing phase. You need to be able to paint textures…
Curious if you're a traditional artist transitioning or dabbling in digital art? was browsing this board's new entries amongst those requesting critique earlier and noticed a side profile among your images (now missing?) where a 'painterly' style/depiction applied too these studies, for me at least was quite noticeable…