Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
is there any chance to reopen previously custom built materials, to assign reworked textures e.g. i could surely make a new mat and overwrite the old but i used the reflectance colors to tweak the outcome, therefore these would need to be set again by hand.
Hello. I'm a student in a 3D course and we're introducing photogrammetry today. I'll be modeling a Febreeze bottle. I'll be updating this thread with progress photos periodically. Feedback is welcome. Here's one of my reference photos:
[ame] http://www.youtube.com/watch?v=Nzy1HXH8dwU&feature=player_embedded[/ame] Saw this little video on PCGamer. Looks like a neat god game and the 'in-game' graphics are awesome. Sorry if this has already been posted.
You are correct about that. I posted both game and cinematic works because I was experiencing and exploring. To be honest, anything that can just give me chance to start you know. I just want to be part of a team. My latest work have been mostly with game related project involving metahuman and virtual idol type of…
Hey guys I’m happy to present my new personal work, one of my main objective with this character was explore the expression of the face and the pose in general, trying to follow the concept as close as posible. Inspired on the amazing concept made by Ramón Nuñez. Zbrush and 3ds max for modeling, textured on substance…