it does have that 70s bubbly sci-fi look to it. but yeah, your UV clusters are way too far apart, ergo(<---what?) they should be closer together. the bigger the clusters anyways, the more detail you can put into your texture. seeing your unwrap now(and theres a fourth one?!), you definitely can fit all of that in one map.…
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
Hi everyone, I've been building an interior trim set to be used for building levels in UDK. However, I'm seeing some strange behavior when building lights on these pieces. Here is a closeup of the problem that's occurring on the trim pieces. It seems to be occurring along the lines UDK is using to subdivide my…
Rendering Baked GI in Unity 5 happens in two phases. The Precompute and the Bake. The Precompute phase happens with both Realtime GI and Baked GI, but the Bake phase only happens with Baked GI. The only way to see the complete render time is to open the Unity Editor log file and look for both the Bake time and the…
As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
Stromberg, that is a Normal Map issue, either check UncompressedNormalMap for your map type or make sure you baked it out with proper anti-aliasing setting from your package. You might not see the issue on the map, but playing around with your levels in PS will show you normal map having gradient issues. Also, make sure if…
Hi 3DsMax 2017 sp3 Win10 Trying to make more tiles in the Max MultiTile material so I can clean bake a lower res model in substance. So far I have 2 tiles in the uv editor after pressing the 'Show multi tile button. The compact uv editor shows its possible to add tiles with a button,.... but it dont work :) . Adding…
You are now in a struggle to death against Birdmans tomb: http://boards.polycount.net/showflat.php?Cat=0&Number=198587&an=0&page=0#Post198587 First thing I would do is look over your polydistribution and redistribute some of them to match the style of the concept better. Take another look at the concept, much of what makes…
Not quite... the texture gets chunked up into small grids. There's an algorithm that then tries to preserve the gradient of colours across that grid (and at the same time, it compresses the depth of those colours down - red and blue more so than green because the human eye is apparently more finely tuned to green light and…