Hello Everyone, My name is Andrew Gerhold. I am a former student of the Art institute of York with a Bachelor of Science in Media Arts and Animation. I'm looking for any 3d modeling internship, paid or not. I can commute anywhere around Lancaster PA and some areas of Maryland. I have experience working with 3d studio max,…
Was curious if anybody was interested in a viewing of me working on a 3D character in ZBrush 4, I'd be willing to show new users a few things if they need help or tips on other stuff. Right now I'm looking for the best desktop viewing web-based site, might go with justin.tv unless anybody knows of a better one. If you're…
Thank you for checking this out! I am looking for a 3D character artist to help me with a few assets for an animated series I've been trying to create. Based on the Ghostbusters series of media, this is being created in mind to be something similar to the Real Ghostbusters cartoon from the 80's. This is mainly meant to be…
Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
Vranvs Studios is currently developing two games, and we are in search of a 3D artists. The major project we are beginning is a dedicated remake of the Golemz gamemode from the original Starcraft. Does anybody remember that? The video below might stir up some memories. We are looking for a 3D artist that is capable of: *…
My studio uses 3DS Max. Our outsourcer has been working in Maya and importing to Max for delivery. Our Studio pipeline uses Max > FBX > custom engine. The problem is often the models come back looking fine in 3DS Max, but having broken vertex normals after exporting as FBX and converting to the game engine. There are…
for those who have seen her 2D appearance in the 2D section this is her 3D appearance. right now she is just a 3d sketch and before i go into any real detail i want to unify her major subtools now in terms of rendering and MatCap i am using the zbrush standard method until i can try out other render engines like Octayne. i…
[Solved]: Answer two posts down Helloes! I have a question about a problem I seem to have bumped into, if someone else might have come across it. I were working on some tree models since it's something I wanted to get better at. One thing I did not too long ago was to invest in the 3D motive UDK Foliage training set. Now…
indeed, and it depends if the studio is specialized on 2D games, 3D games or 2d & 3D games too. Anyway, In that last case, I would say 60% - 40% (2D - 3D)
Hi! I am a 3d character artist and work mainly on 3d figurine projects. I sculpt the characters and prepare them for further printing in Zbrush. If you have any questions, you can contact me at: - myvoidplace@gmail.com -https://www.artstation.com/nekomatakoneko (You can also see my other artworks here) Have a nice day)…