Plan: Record sword and shield animations of myself for reference to animate. I have 2 options:
1) wood color/grain sword and shield + black and white tape markers
or
2) black sword and shield + white tape markers Question:
Would option 2 increase clarity? (IE. make it easier to see the sword and shield motions)
I don't…
Hi, I'm a dev at Project Reality, mod for Battlefield 2 and ArmA 2 and we're looking for anyone who can model vegetation and/or buildings for the Battlefield 2 edition of Project Reality. We've been lacking someone to do vegetation and buildings for some time, so we would welcome any talented artists who can model and…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…
hmm no sorry that doesn't seem to de the trick, but thanks anywhay, because when my Timespinner value is 24 an i want to set a key at the 12th frame i would type "timeslider = (tijd/2)f" and ik give's an error :s it's probably easy'er if i just add my code, sorry rollout WalkcycleCreator "WalkcycleCreator" width:224…
Will pay yes, was hoping to spend $100-250 (not sure if thats a good deal or not could renegotiate if this is alot more work than that) 1 Model based off of Lu Bu from Dynasty Warriors with the potential for more models in the future.…
@JadeEyePanda, guess you saw the link from DeviantArt. I’ll be working on sculpting from the link you provided, thank you. @BagelHero, No problem, I don’t see any of this as intimidating because I’ve had much worse. Thanks for giving an honest response on how you’re conceptualizing my competency in anatomy in general. It’s…
ZacD haven't looked at mirror's edge in a long time but for the outdoor stuff there wouldn't be an issue because they use white diffuse textures, this means they can use the 0-1 range and just use lightmaps to darken the image as they don't need any overbright from the lighting. Also they might not be using the nvidia dxt…
You can do that example already using 3dsmax's Modifier Stack. The base object of the stack would be a simple mesh, your "layer 1", then you'd add an Edit Poly modifier as your "layer 2". In the Edit Poly modifier, you connect the edge rings to create the supporting edge loops. Now you can drop back down to the base…
Checking your script against our in-game stats, it matches exactly! Except... when I'm forcing a surface to turn off backface-culling. We do this at the material level, by checking the 2-sided checkbox. Then during export the vertices that have that material ID assigned will be duplicated in order to automatically create…