hey i finally got a chance to post on this bad boy! sorry i wasn't posting throughout the creation but i didn't want to influence anything. ok first off this is some pretty awesome shit my friend. i was really suprised you got that much detail in his hardware, i LOVE the embellishments that you did on the grenade and the…
Since you guys are still talking about it... This thread is adorable. We have had many in the past. They are an unfortunate positive and negative. I'm from the old days, and, allow me to agree. It sucks when someone steals you work. I know first hand how much bullshit this can be. If you don't believe what I say. ask Kevin…
Jesse: thanks man, it has been a long time coming, hasn't it? thanks for the reminder of Balboa Park, i remember when you posted those pics. very cool stuff, but a little too ornate for a first go... i want to keep things fairly classical/restrained on this piece. IronHawk: i generally wouldn't, but i had that mental image…
games are usually budgeted at a cost vs return or sales projections so if a company wants to only invest 40 million in a game to get a certain return on their investment.....why would they go over by 10-20 million when they could recoup those costs as DLC? when I was making MP maps for SOCOM we guestimated that each MP map…
it's just not true from my experience, there are more factors in play than security concerns. Of course having a company as partner gives some security, going after a company is usually more likely in some outcome than going after some dude in some remote area. Quantities is another thing, a studio can just carry a load.…
So... I read this entire thread and yup, I don't have a facebook so that would put me out of things. (dont like it,fb.) Managed to jump way ahead cause I had the free time and in 6 days this is what I had before I found out things happen. I was still going to go ahead and work on this cause i put a lot of my time into it…
I didnt say anything about you making enemy ZacD, I like your crits and looking forward to have you crit on my work so I can fine-tune my own stuff. Your comments so far I've read are legit and give the original poster more to do on his character, or a scene. I apologyze if you took any of my post as an offence. But ya I…
Hi there. I made my account back when I was very young and frankly I hate this stupid username. But I don't feel like making a new account to post what I feel is an important message. I hope you will read what I have to say. I work as a pixel artist and 3D artist, and pixel art has had such a gigantic brain-drain that…
I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
just grabbed the vga cable for the 360. amazing the difference it makes in dead rising. honestly I can see the text for the most part on my 19" monitor from my bed (about 5-8ft away). basically it's a low cost solution to get hd for the 360.