Hi all! I'm not dead, just been busy (aren't we all!) Made all the base meshes for the clothes. Slowly figuring out how to sculpt them all :) Apparently I suck at cloth folds so need to work on that. I also tried to do a test render for fun and it highlighted some problems with the head. I reckon I need to sphere out the…
Your texture work is a bit to flat at the moment. Your container has even rust wear on each extrusion along the side and there are no focal points of where the damage would build up. Think about how this would function in the real world and if it were being moved with a crane or fork lift what areas would be likely to hit…
As a starting 3D artist, it's looking pretty good. There are a few things I would recommend though. 1) Think about your texture placement, the orientation of your textures can have a powerful aesthetic effect. For instance on the roof panels your wood grain is going horizontally which is good, try changing their tiling to…
Just remember that with the cut tool, if you're making a cut end on a vertex, you may need to check to make sure that the cut completed in the right location instead of making an extra vertex on top of the place you wanted it to be. If you wind up with a duplicated vertex you'll need to target weld it to fix it. Ideally if…
Hi everyone! This is my first post, and I wanted to ask for feedback and maybe even ideas for this procedural building tool I'm working on. I created a tool that can generate buildings based on a box input, this box could have extrusions if you want your building to have a different shape. You can put in your modular…
Did you try collapsing your modifiers to see if that helps? Are you sure this is channel 1/the first set of UVs in Max, or you on a different map channel? What version FBX are you exporting? Maybe try resetting the Xform or saving a snapshot of your model? (Incase it's just some strange glitch on this model, happens…
I think this is a good start. Some crits: 1) Add more detail to the camouflage. Yours is very simple. See all the marks in theirs? 2) You need a bit more color variance between the camo and the exposed metal pieces. RIght now, everything is very brown. Contrast is important for interest :) 3) See the polycount wiki for…
Yes it's a definite improvement! For a bit more definition, try lowering the diffuse colour a bit to get more contrast between the highlights and the rest of the model. And a 3 point lighting setup will bring out the geometry that a singular light won't catch. So from your improved render I can already see on the light,…
Hi Dylan, Main criticisms I would say is to plan a level before you start creating stuff from the ground up, meaning RESEARCH. :) Your city layout is literally a few straight lines crossed rather then that of a city layout, and theirs no difference in height in any landscape. Look at these typical city layouts: Your Low…
love these. just one question about how the steering wheels are attached to the chassis and where the mud guards fit onto that extrusion? it would seem as though you've shot the scene with the object at these angles because it doesn't lend to revealing this aspect of the vehicle. this detail would make this an amazing…