Hi everyone. I've been working on this bicycle the last couple of months. The bike itself is done Imo, and I'm working on some accessories for it right now. At the start of world war 2 the german army didn't have a lot of armor so they had entire bicycle battalions which I found quite interesting. I did the high - low…
Hello all. I am working on developing a road system for a title game taking place in a city using cryengine. I have made a modular road system. But it does not provide the diversity I am looking for. I want to be able to follow terrain and make random bends... etc. I also would like to attach some concrete curbs and…
Hi, I wanted to show my final year project to get some criticism on it and every advice I can get to improve it. I have less than 1 month to finish it + making a real lowpoly version to run on a psp, here is a Ps3 version. The basic of the exam is reproduce a warhammer mini map and add stuff on it to get our own concept.…
How do I go about texturing modular game environment assets for Unreal Engine using Substance? I'm trying to texture a few wall tiles for a game, I need to keep the texture seamless across each piece. I would like to keep the textures down to a minimum. Can I unwrap all the pieces into one UV space and texture from there?…
Hello everyone :) this is my attempt to escape from tutorials and finally build something all by myself. The idea behind this thread is simple: picking objects that are around me and trying to turn them into game assets. I make mistakes along the entire pipeline, so feel free to critique every aspect of my work (modeling,…
I noticed Nvidia hasn't put up the latest versions of these tools on their site. Well you can get them here if you want. http://www.ericchadwick.com/examples/files/2005.10.14_DDSformat_and_NormalMapFilter.zip Some cool new features have been added, or at least things that really help me out. * Normalmap preview didn't mip…
great thread guys,I love the topic at hand,especially since it deals with whats psychologically going on to make us fear what we fear.Cant wait to get home and read the rest of your guys's comments. but before i go,My quick two cents. Fear is a physical danger/threat,while horror is a psychological fear.We have evolved and…
This page is the one that first introduced me to the technique. I keep returning it once in a while to refresh my memory. 😌 For people randomly stumbling on this thread in the future, two related sections on alpha: http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems…
I assume we're talking about POM rather than the wider idea of a parallax material (ie. a UV offset based on view angle which is basically free) POM is texture read and pixel cost heavy (cos you're basically raymarching), but it is scalable, you're saving memory by not loading a dense mesh and (importantly) you can apply…
Got a base lighting setup a day ago and very happy with the drastic difference lighting makes :) This is looking really cool. Currently I'm sitting with this inside Unreal Engine, I plan on taking a screenshot and concepting out my next steps I want to add in this diorama. 1.) Concept foliage + model foliage via alphas 2.)…