So I've spent a fair bit of time trying to replicate this using Modo and UE4. I figured I should post my notes here, for anyone who is using that combo of tools: Building decals: -Using the edge and polycenter/face snap will make building the decals pretty easy. Snap all the decals perfectly to the underlying model, and…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
I don't have Max in front of me at the moment, so this is just a theory. Select all your UV islands and copy them (i think its file>copy or something) Resize the UV window, select all your UV's again and paste.
or maybe something like this? go to bonus tools -> modify tabs -> snap align object to component change the option at the option box. check orient and constraint select first object you want to align and shift select component type (face) at second object.
This isn't exactly what you're looking for, but it may be a nice stopgap in the meantime: With the brush tool selected, hold down Alt+Shift+RMB. You can then drag the cursor around to select a new color without having to go to the color palette or color picker.
How i can use the shader with shadows in max 2010? The non-shadow version works fine,but if i select the other my model appear as a red wireframe. I have selected the hard shadows in the config. and turned them on in the Viewport. Any idea?
So i found out how to fix that annoying lowering of the volume by the hangouts. Right click on the speaker icon in the bottom right corner, select Playback devices and on the communications tab select "Do nothing" and apply. Hope this helps to those who didnt know :)
Okay I found something in the cascade editor related to bounds, I can't believe that I missed it, because I kept selecting one of the particle options attribute properties like "Required" and didn't notice cascade had options when nothing was selected.
In the Build Lighting option you can click a check box for 'Build Only Selected'. I reckon if you import a character as a static mesh placed within the scene, this would be a quick work-around. Simply select everything BUT the character static mesh and viola.
yeah, they changed the way merging works, so ctrl-clicking on a layer's text now selects the layer along with any others you click on while holding CTRL, and CTRL-E will then merge the selected layers, even if they're unlinked. Dur has it right.