I would like to ask you people a hard to answer question. How is your pipeline when modeling a highend game character? I think that commonly, you first do a high density model then a low poly and then work all the maps (normal, specular, diffuse...) For example: 1st You model the standard overall shape (3d Package) 2nd…
Hey pbot, this is starting to come along now, I like how you got that brownness in with the moss now so its not just so green and slapped on. But I think you went a bit overkill on the moss in some areas mainly in-between his eyes and a tad too much on the side and top of his head. I agree with Korrax. If there was moss on…
I think the first thing you should learn, is to forget the smooth-shading or subdivisions. If you rely on those to make a box a ball (so to speak), you're going about it all wrong. While you may look into smoothings and subdivisions and smoothinggroups later, right now you should probably focus on creating the shape you…
I do things in this order for my characters: Zspheres, getting the overall shape with these is easier than dynameshing from a sphere/cube i find, so i spend about 15mins getting the right shape with zspheres, putting in fingers and other small extrusions at this point is optional - sometimes i do, sometimes i don't. Alot…
I'v had to use MR for a year ... Just skip it x-x; On my end project I decided to step over to a different renderer as it was becoming unbearable, the first thing I found, that I liked, was Corona as it had a lengthy free trail and only a small learning curve. Just thought I'd mention, doesn't hurt to shop around for more…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
I've finished the first draft. Only problem is that it's currently 200 words over the limit. Yikes! Gonna have to edit and cut this down a bit. What do you think? Do you like it thus far? Feedback appreciated! (Had to cut Vayne from the story for the sake of time and making it streamlined.) PROJECT: HUNT “Shit.” Vi gazed…