I was working in poses of every character, I'm still working in the No Face pose, (I'll add decals to simulate the black Slime that spread of his body). I don't worked with Rigg I decided move vertex and faces to did every pose, I still need learn more for Rigging in Blender, but I think this way works and chihiro looks…
Modeling a fully thick/shelled mesh? 100% no reason to. Thickness is only needed where it will be seen(including animation), i.e: rim and/or inside of cuffs/collar, etc. Basically any part of the geo that is visible at any time. Why would you want a fully thick piece of clothing that most of the interior will never be…
Yeah they do look abit funny, I wonder if that was the rig. Oh well, shes done. I mainly wanted to try 3D Coats painting tools. @Pancakes - I'm alright with her not being a blatantly readable female. Sometimes its a good thing. I don't really care too much for the cliche hyper-sexualized female art out there. I made her…
Ok after some big hiccups i'm almost done, this sculpt has taken longer than I thought, I've been trying to do the topology and add it as i got instead of just doing it after to see if it helps with assymettry so hopefully by spending more time here, I won't have to do any more retopology and can go staight to textruing or…
I suggest rigging up the fingers and see how they bend I'm pretty positive you'll have trouble making a fist, the first knuckles are too far apart and like other people have mentioned the fingers are thin. The spec is also pretty shinny like some kind of plastic. The flesh tone is a little undead. The vein on the back of…
@Metal: Oh man! I really do appreciate taking the effort and time with your thoughts and advice on my work, means a lot. I took all of what you said and applied it. I can already see it look better! Subtle, but makes a big difference already. Heres the spec. @Vig: Thank you! Hopefully Bertie is almost done so I can get to…
hmmm...I've read a lot about xnormal, I guess i'm open to that, i'm trying to stick to max for my workflow at the moment, I take it xnormal handles high poly models with ease compared to max then? Also, does max 2010 handle high poly models better, just seems this shouldn't be such a big deal i've a really good rig n…
If this is a skinned and rigged character, you need to use the ActorX plugin. I'm trying to dig up a tutorial I've seen on doing this. I've done it myself but it's been a while. Edit: Try this one: Animating a GOD It's not the one I was looking for, but it looks like the same information. Edit again: Here we go. These are…
THIS IS AN NSFW PROJECT - FULL genital rig needed on-top of general locomotion/combat. We have an opening for a rigger/animator (ideally someone who can competently handle both). This is a PAID JOB, from a fully funded studio of ex AAA devs. -Blender OR Maya -Comfortable with both female AND male anatomy -Competence to…
Hey there folks, I know this type of thread must have been created quite a few times, but if you're able to help me out I'd much appreciate it. Essentially I'm coming out of university in a year from a games design course. Now... I've read plenty of threads about degrees versus self-taught and just having that portfolio -…