He was talking about "Use Scene Material" when you are creating a new xref record from file, and objects have the same material name as a scene material. So I'm not sure to understand correctly your issue. The only way for a material to exist in a scene is either to be assigned to an object or beeing in the material…
You might need to check with the company that issued you the test some companies send out concepts for games currently in production and make you sign an NDA. You run the same risk as students who put class projects in their portfolio, other people with the same thing. Sometimes its nice to see the same piece done…
VFX ARTIST With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world. At Riot you will work among the most gifted and passionate people in the industry as we hire only the most talented and…
Hi, I was wondering how easy it is to make a fighting game in udk? I know some of the basics in udk for example cinematics, level design and some basic kismet but I have not really started making anything seriously, so I was thinking I would give a fighting game a shot because I would like to learn animation at the same…
Hi everybody, It's been a while since I'm only looking here... and decided it's time to post something :) A puzzle/escape game we recently finished at bigloop studios - idea and graphics by me, game design and programming by my colleagues. A strange world full of different cages, each one trapping a miniature world inside.…
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
Hello and welcome. I am DarkUnicycle and I am back on here once again. We had a few people leave us and we are needing to fill some specific spots. Our project is very simple yet requires a-lot of work. The project we are working on is Project Davyd and it is based in the 1497 time period. Now this game is in the alpha…
[FONT=Calibri, sans-serif]One of my mates got me started in my last year (damn him) but I didnt get a deck at the time because I thought I was going to be staying in the area and wouldnt get the chance to play so i got the steam game instead. [/FONT] [FONT=Calibri, sans-serif]When next year roled around I stuck around the…
An even bigger deal than switching the meshes is switching the textures because you certainly don't want to be carrying around textures that aren't visible, and you also want to keep the draw call counts down. A common way to handle this situation is texture BLITing: http://en.wikipedia.org/wiki/Bit_blit I'm sure it's not…
I would have the substance designer and substance painter shelves within the same directory so that you do not have to do that. When you designate a substance painter shelf it will create the folders that is uses to search for resources and categorize them. Most of those should already exist if your Designer directory…