The fish mouth thing is a good idea, but like they said ^ it wasn't executed well. it's just too square/flat/smooth compared to everything else. I think if you sort that out it'll be a great piece. They layers of tex and everything are great and overall pretty cool. (they height of the nostrils bugs me a bit too, but not…
Oh yeah, looking for any and all crits. Only thing to bare in mind is I was aiming for characters between 1500 and 2000 tris with a bit of a painterly texture style rather than photo realism. Also, the animations are game animations so really just basic stuff, and a few to show off some of the robots functions(scanning…
Thanks a lot, @pixelpatron for your thorough analysis and recomendations! Its true that ThisisVictoriaZ told me about ligth contrast, but Im a bit lost when it comes to that. Since all the light inside the dungeon comes from torches or candles, in my mind it only makes sense that those lights are warm. One way I thought of…
I've finished the first draft. Only problem is that it's currently 200 words over the limit. Yikes! Gonna have to edit and cut this down a bit. What do you think? Do you like it thus far? Feedback appreciated! (Had to cut Vayne from the story for the sake of time and making it streamlined.) PROJECT: HUNT “Shit.” Vi gazed…
Hi! I see a mesh now. But just the low poly is too little context to identify where the issue lies. Clearly it has some shading gradients in that area. If the shading of the mesh you baked with was any different, I would expect the shading of this mesh with normal map applied will no longer look correct. Do you have both…
Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…
Hi winf, Thanks for posting these up. What's is project? Are you aiming for a realistic look for these or stylised? lamb's pretty much hit the nail on the head. Everything's a little too bright on the young vampire image so it could do with some appropriate shadows. For example under the hair or where the hoody will have…
Soz I got the emisives and custom post process chain to somewhere reasonably well-lit/interesting. Gotta love the famous orange/blue color scheme ^^ Based on your responses here are some updated images. Genwu, I'll consider a daytime scene:) Thanks for the awesome paintover, Nomad! oxblood, foliage on the way! do you guys…
I think you need to think more about readability and contrast between game-play space and the environment. At the moment, your screenshots are very dark compared to the original so it might be worth kicking up the lighting first of all. Then I'd suggest bringing in that contrast by making the foreground area textures that…
I think the textures look a little flat and retro. I think you would really do well to check out something like Substance Designer to create your textures instead of sourcing them from images. Also, your lighting seems VERY artificial. Everything is lit the same for the most part -- so much so that it actually appears…