i may still be not the same level as u guys, so my point of view might be different from urs, just wanted to point that out before i start. my way so far is that i work on workshop stuff since over a year. i have been working like a fucking maniac. up to 16hours a day. day by day. everyday. project by project i slowly kept…
Hey everyone :) I'm delighted to see so many positive comments coming from such talented people. SupRore: Cheers :) I've always been a big fan of Poe and I fell in love with Blame! as soon as I saw Nihei's fantastic art. This episode is basically a two-level project - each of them will be kept in a completely different…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
I feel its tough to call when it's a thought called by someone you work with, or someone who knows you when making this "be glad you have a job" remark. Ultimately, always persevere an attitude of gratitude under all circumstances and situations. At minimum, wherever possible. Because there is always a crack in reality to…
holycrap, poop is X-TREME!!! good points on both sides.. i had an image in my head of andrew dressed like budda, with a calming reasuring voice.. practice your craft, breathe in breathe out, listen to waves in the distance crash as... then poop crashes through a brick wall with a rocket launcher for a penis and starts…
I would recommend looking closely at real-world locations that use a lot of neon lighting, and try to replicate that look and feel. For example Ginza district in Tokyo comes to mind, especially the back streets which are not so intensely lit as the main streets. https://whenin.tokyo/Tokyo-s-Best-Backstreet-Alleys Remember…
Hello, I'm Roman Shimbarev, stylized 3D artist and animator with 4 years of experience. I'm looking for full-time, part-time work or commisions. If you are interested, my portfolio is: https://www.artstation.com/shimbarev_rmn. You can contact me: Discrod: shimbarev_rmn#4415 Gmail: rshimbarev@gmail.com…
If you are doing some rocks texture 2x2 meters sized with tiny texel size up to microbes distinguishable such a thing would never look real until you are doing lots of features in geometry. Since typical games modelling involves replacing geometry with normal mapped fakes you can't really use 2x2 meters textures for a…
I really liked that. I remember jamming to game soundtracks on my dirty CRT as a kid. Tried to replicate a bit of that feel. Not much progress since last time and the composition needs to be adjusted to account for the lack of light from the screen (also I may have overdone it), but it's a cool look. In other news, I'm…
Your example here is much more concrete, and cut-and-dry. You can trace a sprite literally pixel by pixel, and arrive at an exact copy of mario, exactly as he appears in his game. You can't do the same with a 3D model; the 3D model CommonOne talks about will never be the same as the model he's basing it on. It may be…