Great channel.. and.. while were on the subject of gun ref. The website http://www.forgottenweapons.com/ Classic ref http://deicidenbf.thanez.net/ Ak-47 BFPU Thread http://www.akfiles.com/forums/showthread.php?t=110763 Bottom two sent to me by other peeps! Equally as good Historical weapon auctions…
Hello everyone! It's about time I made something for this contest. I've decided to make an AK skin, taking inspiration and elements from some of my favourite sci-fi films like 'Star Wars' and 'Alien', among others. Below is the initial (and unfinished) sketch of what I have in mind. I like to sketch out something first…
Good job so far, proportions look fine and you pay attention on textures. Do you use armor and cloth refs? I think you could put some more contrast and details in there. (scratches, threads etc.) As for the overall design I think the knight´s armor should look more unique. You already added a chimera-like shoulder plate,…
So i´ve been working on this head for some time, and though it might be time to get some more feedback in here. My goal was to create a super realistic generic realtime head. But people weren´t realy wow-ed and i didn´t realy know why, cause i got as close to my refs as i could get and tried to keep everything as…
I mean polygon modeling workflow established roughly at the end of 90s. And since then for about 10 years we have been using same set of tools. Nothing changes. Look at how sculpting evolves. With every release zbrush and 3d-coat get not just new tools but new ways of creating models. Sculpting apps started with simple…
Hi Tits, I have some feedback for you, it mostly just boils down to this though: there's not enough creases! I drew over both your sculpt, your reference and some t-shirt reference off the web. You'll notice that your sculpt has much fewer red lines than the reference, and the areas highlighted in green are pretty much…
The poly's on the pagoda (i thought that was the name for a house/building? maybe this too?) are insanely higher than they need to be, you could eliminate tons of them and cut about 2k tir's at the least, I can do a paintover if you need it but it would take a while due to the amount that could be eliminated. As for ref…
Put it in a game engine, Marmoset Toolbag is amazing and easy to use. http://boards.polycount.net/showthread.php?t=61346 The paint could use more scratches, the red and yellow are a bit too saturated, could use some deeper small dents and the metal could use more dirt/noise. And the red stripe at the bottom (in the…
@parikshittiwari Regarding the flow of the red curve, I found some real gun scope references on Amazon and the shape seems similar to what you've created using the Sphere and Boolean workflow. Although, if you look at the middle image it seems to give the illusion of the red curve flow but it could've been exaggerated a…
Your 3d model is turning out really wonky, because the ref that you drew out isn't clear and lacks a lot of the basic forms. I think instead of trying to learn all this stuff at once, you may be better off getting a picture of an actual person standing in the T-pose then just drawing over that with the armor how you want.…