Stunning work on the props and especially the materials, lovely work! I'm not a huge fan of the final picture though, mostly because of the composition. It's quite hard to read because you don't really have a clear focus point. The original concept doesn't have a clear one either, but it has a lot of rhythm with the darker…
If the guy in the middle is meant to be the focus then I think he should pop out from the background more. In most of these images the character is the same general color and luminance as the background so he really blends in, almost to the pint of being camouflaged. I think he should contrast against the background…
Job search is just nightmare mode right now and at the moment I wouldn't even bother to try and get into the industry as a beginner / junior because it's going to be absolutely miserable. Regarding AI, I'm starting to see some companies ask for knowledge of AI tools for 3D modelling like Meshy or Rodin, so I guess that's…
I'm an experienced game designer (several paper games, several kids' games, and Prince of Destruction) and developer trying to get back into game development after being in "omg it's twins" land for the last couple of years. This is the kind of style I'm going for, but I need it to be WAY fewer polys. More importantly, I…
Here are a few things that jumped out at me. I can see its still WIP, so some of these may be on your to-do list already. -The floor texture: right now its the same in both scenes (I'm assuming this will change). It also doesn't really read as what i think its supposed to be; linoluem tiles? it kinda looks like gravel or a…
good progres man, im gald u continue this project ;) Right now in my oppinion it is hard to read the environment. All glowing stuff takes all the attention. The strongest atractions for the eye right now are lava "waterfalls" Reasons are: 1) huge brightness difference. Most of enviro is quite dark while self-illuminated…
Most matcaps aren't going to care about the position of the light (which doesn't even exist as far as I understand), just the normal of the surface. If the image is telling it to put a bright specular highlight towards the top-right, then it will always be at the top right of the mesh no matter how you rotate it. Like…
Your UV unwrap is showing warping/distortion on the bill of the hat. Without knowing what the topology looks like, you can easily resolve this by using a pelt map or unwrap planar (so it's facing the camera. I don't think anyone will see what's underneath). For the texture, maybe just use flat colors instead? The texture…
i am living through you likeness study guys/gals where i can help and attempting to match / learn, how to do this as well by helping you all. So adding the eyebrows might help and matching his actual eye colors might also, otherwise i'd make everything grey/gray scale and make it easier on the eyes and to see the light…
Ugh, unfortunately the bullshit detector was right. :( https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/komatsu-fh50-dirty Sure, you'll get a portfolio finished in record time, but then someone hires you to model something, and you can't find it online already... what happens then? They'll see through your…