I'm just trying to understand your problem so I'm not giving bad advice. You have a regular texture with albedo, normal, roughness, etc. The top is your trim in which you need regular texture settings. The bottom is decals in which you need decal settings. If you change the texture to decal, it works fine but you can't use…
Hi! While you write "decals", from looking at the images, I can't tell whether you merge the previously baked details into the texture or actually use decal meshes with a fitting shader in engine. If you search for decal in the wiki it brings up some informative threads/resources next to general…
Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…
Hello there! So... this is my 2nd year trying to finish an enviro Challenge, hope this is the one I finish. So far I've more or less matched the perspective and proportions of the reference (I just started working on the 1st of Feb) Since I've had a hard time finishing environments so far, I will take a sort of MVP…
Those are two separate things, multitexture vs decsls. Neither is dependent on the other. There is no standard practice, it all depends. Channel-packing decals makes sense sometimes, but only if you want to apply a single color for each one. Channels are each grayscale.
Desert Eagle | Flagship Side View The Desert Eagle Flag ship is inspired by space crafts from 70's and 80's era science fiction. The main idea was to simulate strong alloys that spacecrafts were constructed from. Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=678748124 UV Sheet
Hello everyone. Update. Very slowly continue )) * changed the grass. Train has found rust. added the decal under the rails and gravel, as well as some new propsy. Decay of a pixel, nathdevlin do not worry, debris and broken pieces will necessarily be some new image:
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Hi all, How does one design uv shells for texture atlas? I have been doing some decal texture atlas lately and writing my own shader to layer them. But I ran into a common issue where my UV shell doesn't quite fit the decal (too wide or too tall, for example). Because decals are packed quite closely together, scaling UV…