UPDATEThings are starting to look good!! I finished some brick textures and made a window in order to test the variations and trims. I decided to use Substande Designer to make the brick textures because I want to have a lot of diferent brick styles for my buildings. This way I can easily swap the materials and create tons…
Floor bricks are definitely looking better. Tried the POM: With POM: With plain normal maps. But for some reason, it doesn't look realistic and I think its because of the soft shadows and lighting the bevel edges of the bricks will pick up from the scene lighting. I will have to give the modeled bricks a go and see how it…
Update! So, long time, no post. I have been in a dark place of much learning and have redone this this about three times.I have learnt a lot though! This is where my environment is at the minute, So at the minute, I want it to feel like its some dodgy shop thats open in the middle of the night doing dodgy stuff. Its…
I'd have to agree on the brick walls, you're very unlikely to find such a wall in an interior, especially since it is supposed to be an apartment (ever hear the walls being too thin in that you can hear the neighbors every move^^) I think something more along the lines of drywall would work better such as this for an…
Working on a modular building with one Uv tile. Looking to be bring some variety into that brick. The windows will be treated as a separate texture element also with it's own uv space. I divided a plane into different parts and used vertex color to mark the various trim sheets
I have been working on it for few days now, used Max for modeling and all the texturing is done in DDo, rendered in toolbag. C&C are most welcome guys.:)
So i want to say i really love the piece so far, I think it has a lot of great potential. Despite that though there are a few issues I think you should work on. Most of what I see as an issue comes from your brick wall texture. The first thing I want to comment on is the grout you have behind the bricks. Because the grout…