The main idea of solution is to create second UV set where UV islands' borders are the hard edges of the mesh (via Unfold). Then we export the mesh to two OBJs with different UV sets. In max - first we process the mesh with unfolded UVs - via TexTools' "Smoothing Groups from UV" algorithm (i've ripped a part of it into…
Hey guys, So Ive finished concepting,modeling and retopo and am now up to UV stage, (Im creating a asset for animation in UE4 game engine) Regarding UVs I have read many articles of different individuals that say a UV should be down XYZ way. Basically everyone has a different opinion and approach... So I decided to look at…
Hello, I have a quick question. I am working with leveldesign and I have combined the rocks together, some of them is without textures after combine. I try to change their uv set to fit into the right uv set. But right now it is a mess and I am trying to delete all these UV set like deleting unused nodes like in hypershade…
Hello everyone! I've been meaning to ask this a long time ago - I tried to find answers online with no success (maybe I'm not using the right terms?) The closest I found was actually here, but it never got solved >http://polycount.com/discussion/52966/how-to-get-multiple-objects-on-one-uv-map So, I have this antenna: I…
Hey guys been suggested by a person to come to Polycount for some advice on how to UV. I've tried several methods on how to uv this character without making the seams too visible. I've tried to paint them manually in 3D coat, mudbox, zbrush with projection tool I've also used body paint 3D. Haven't tried Mari may consider…
What are you trying to do exactly? If you want to apply different texture to some elements, simply apply a different material to those objects. Theres no need to create a new uv set, you can continue working on the existing uv set, in fact creating a new uv set will likely complicate things. If you want to isolate certain…
Hi, i wanted to know more about the fundamentals of uv unwrapping. What is a good uv, does the uv has to be all straight quads? I tried drawing lines on a character but it came out jagged and distorted. I believe that it is because of my uv. Please share some of your knowledge, thanks
So I am working on hacking my way through my first MaxScript and I have run into a road block that I thought some of you guys may be able to help me with. I am trying to create a script that will take my UVs and scale then reposition them into a defined section of the UV layout. For example, as I am making my modular…
Hi guys! I am currently looking for a good tool to efficiently UV my models so I can move onto texturing. I absolutely hate 3dsmax's UV tools and it just keeps breaking my setup no matter how much I fix it. I currently use 3dCoat's awesome UVing tools that help me just like Headus UV layout but I fear many studios don't…
I've imported a lowpoly model in 3DO, but 3DO always seems to split the vertex normals where there are overlapping UVs. This is an asset for a mobile game, so I need the overlaps. Each side of the building uses the same UV space, to save texture resolution. I could re-pack the UVs so there are no overlaps, but this would…