I'm a huge fan of hand painted texture work, but have never really tried doing something from start to finished with only painted texture. So today I decided I would give it a shot. I think this turned out pretty good. It's sitting a 382 tris with a 256 x 256 texture sheet. Concept by Nate Rogers.
https://wiki.unrealengine.com/Landscape_-_World_Machine_perfect_integration -256:+256 in "Terrain Altitudes" in "General Setup" Look in World Machine at your elevation maybe you can find a Match for UE4 in this way.
gradient map, 2 points. 1 at a value of 255 with alpha of 0 for the metal areas. second point with a value of 0 with an alpha of 255 for the metallic areas. metal/rough for spec/gloss same thing but the metal areas are the spec color of the metal. also, don't over think it - its not that complicated.
I'd suggest you work at 256*256. You're only wasting time on detail that'll be smushed into nothing when you res it down. You'll be able to get a much cleaner, sharper result, something thats extremely important on hand-held consoles, if you work that way too.
I'd skip the whole high poly part, that's total overkill for what will end up as a tiny model on a tiny screen with a texture around 256 x 256 or less. Paint it by hand.
AMD AthlonT II X2 250 Black Edition Dual-Core CPU Xion Vulcan case 4 GB DDR3 ram 500 GB harddrive GTS 250 1GB geforce videocard MOTHERBOARD:Asus M4A78LT-M LE AM3, 2xDIMM, DDR3 500W supply Is everything their compatible? 500 pound buget, just meets it. Tips, dos and donts.
I don't have an answer for you, but here is some perspective. In 2005 I was paid $250 USD for this bike And $250 USD for these flower pots: Made them all in a days worth of work.
yep, if you always use the same colour : drop an RGB Tint material in the opacity slot, and for magenta (255 0 255) set the colours to r - black g - white b - black