Cubone sculpt done for the Pokemon mini challenge in the character art thread this month. Zbrush for the sculpt, Keyshot for the render, and Photoshop for tweaks. Concept by Piper Thibodeau found here: http://cryptid-creations.deviantart.com/art/Kanto-104-105-443106047
Aleksa finally wrapped up his M12 Trench Gun for Our Ghosts of War. How's it look? It's been in development for the past three weeks and I'm personally very happy with the results. The MG42 and a Panzer IV tank turret were also finished up this week and I'll have renders of those soon. I've been doing a lot of planning for…
Game Animation Masterclass From 0 to 100 Learn on https://www.wingfox.com/c/8663_2670_14957 -From 0 to 10o,this tutorial will bring you explanationsof the process of game character animation design. -From software operations to more than then cases of different styles of animation: Software: 3DS Max
I had my computer go down for maintenance nearly every other month last year. Turns out a RAM stick was bad. And the GPU VRAM was also glitching. And a HD started to fail while another imploded. The mobo is also suspicious. Wonderful times. After RMAs and tweaking to stabilize it so it could limp ahead for a little longer…
Just to give some context, these particular exercises are based on scans of Michelangelo's David, so the anatomy isn't going to be 100%. That's not the aim here. :)
The T-meter down the street reads 105 F (low 40s C) midday and 100% humidity is pretty much a given here. The sweat beads on your forehead about 5 seconds after leaving your AC'd sanctuary. Give me dry heat anyday...
I reckon if you spent more time figuring out bone structure for the cheekbones/higher for the 1st head, it'd be 101 levels of awesome rather than a paultry 100 The metallic segments of the alien head also seem really soft. Eitherway it's sexy work, welcome to the boards :]
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Regarding your tri counts for your low poly models. Don't let poly budget hurt your folio. And at the same time don't use 10k tris on something that could easisy be done with 100 or less. Just use your best judgment. Great job, overall. Keep pimping the stuff!