No problem dude, happy to be helpful. :) Well the choice to build "modular" components or not it depends on the type of environment you are working on: in certain cases although you want to have meshes that can be repeated in the environment (like rocks or stones or trunks, light poles, etc.) they don't have to fit…
good start dude, you have some pretty awesome gun and sword designs and are off to a good start in modeling them a few tips for just showing off to make it easier for us to give you feedback: 1) for the wireframes dont have the verts selected and the dots in the middle of the faces, try to keep it cleaner more like this:…
It's been a while since I have had time to post, but I have updated my site some. I brought the background down from white to a very light gray. Hopefully it is a little easier on the eyes. I switched the images over to PNGs, but they took forever to load, so I went back to JPGs with less compression. Serp: I'm not really…
I myself have always had this problem but once u understand how topology of a mesh should work for good deformation.I think one should have little or no need for blendshape corrections.I am still trying to get good weight painting skills,lol. Check this guys tutorials focused solely on why topology is important.…
Just google lightmaps udk, you'll find some good links that explain it well, including video links to tutorials for it. It's basically a second set of seperate UVs, which UDK uses to bake shadows and lighting information onto the surfaces of your static mesh. I think this feature will be gone with the new Unreal engine, as…
Working link to Fotis' portfolio: http://www.fotis-kalafatis.com/ From the outside looking in. I think if you're looking to get into games, I would play on your strong suits. Since you've got years of experience in UI/UX you should build up some game UIs. I will say though checking out your folio, I think you might need…
Thanks guys for your feedback! No idea why I wasn't touching up my renders in photoshop to begin with. -I will remove my bottom sculpt on my next site update. (it was my first ever sculpture, should of realized it shouldn't be on my portfolio) -Thanks for pointing out her legs, didn't catch that before, i see it now,…
Hey Nicholas, After taking a look at your site there are some things that I would look at changing/ fixing up. Layout: I like the layout, it's pretty similar to mine but having your thumbnails on the left side and your info in the middle at the top makes it look like you have a html/css error in your code. Personally I…
What is your goal/objective for a career in games? The objective on your resume does not tell me what your specialty is or what you want to do. I see a very generalist skill set, all of which are at a moderate level of skill. I think the major thing is, you have a bunch of okay work, nothing that blows my mind (the book of…
I'm gonna go ahead and really disagree on one of everyone's main points. Don't just do "turnarounds". They're overused in my opinion for a reel such as this. I think the main problem you've ended up with here is simply that theres often no clear, full view, easy to read shot of each model. Turnarounds are good for that. I…