Indigo, the character to represent my Game Engine The Push To Build "Indigo" Engine. A creature I am calling an Identity, Identities will be an extending feature to the engine for peoples Gamer Profiles. Similar to an avatar from XBL. I know its nothing amazing and the texture is fairly basic, but I'm rather happy with it.…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
if you're working remote then it doesn't matter what machine you carry around with you does it? .. It's not written anywhere official cos Epic aren't going to admit to it. but yes - thats basically the size of it. You find yourself unable to do things (eg build HLODS, package world partition with nanite landscapes)…
Instinct Games is an Independent game developer founded in 2011, the company has co-developed Ark : Survival Evolved, Atlas and several other titles. We are currently developing an announced multiplayer game and are looking for 3D Environment Artists. Job Location: Remote Responsibilities - Translate concept art and design…
if you applying for games jobs it only going to help to know unreal and/or unity. the learning curve for the offline renders is a little higher so unless you have a need I wouldn't bother. They are pretty cool to mess with, especialyl if you get used to real time renderers, but you can easily spend an entire day just…
Yea, it's an interesting thing to have tried to do but possibly not that useful in the long run :P. Starting to set this up in the game engine definitely sounds like a good plan to me. It'll take long enough to get all your animations working nicely in your engine so it's probably worth investing time in that now rather…
I've been doing 3D artwork for 10 years and coding for 15, I'm horrible at drawing and I was never too good at coding either. But neither did I let that stop me on any accounts, I've built game engines and made tons of game models. It's just been a reverse engineer / rinse and repeat ordeal until you get it right.. The…
Milkshape sucks major ass, that program is one big hunk of crap. Why can't those people write into their FAQ which formats they support? I hope for your animators that they're not animating in Milkshape. Blender is SO superior to that POS, it's almost an insult that MS3d costs 30 bucks while Blender is free. If you cannot…
[ QUOTE ] They still use the little round shoadow decal on the floor. (actually, I didn't bother to check Ep1, but they did that on HL2) [/ QUOTE ] This is a video setting I believe, I've had raytraced shadows since HL2 original, albeit they aren't cast in real-time. The source engine itself isn't 'next-gen'. Besides low…