Hey just a curious question.... I would like to know if using someone else's base mesh is considered cheating. If you are creating a character and start off with a simple base mesh but sculpt that into a michaelangelo masterpiece, is that cheating? Or would you need to create everything from scratch to make it a…
So, I've
been puttering away at this thing on and off since summer. It started as a way
to learn the new Zmodeler tools in Zbrush, without having to chase around for
ref, and practice hard surface at the same time. I've mostly been a character
guy thus far. This slowly evolved into a desire to turn out a game-model,…
Hello people. I'm working on a project and I wanna use Unity as my render engine. The simple and straightforward quick render pleases me and I don't have to wait since it's in real time. However, I'm not working on a game, I just wanna make a simple cutscene and it seems I haven't managed to find any tutorials to do so?…
Got bored yesterday and started making a metroid in sculptris. Exported the rough base mesh to zbrush, zremeshed it, and started sculpting. Decided to make this low poly and bake it out just for the hell of it to see how it looks, and if I'm still in the swing of baking things out correctly, etc. (I haven't worked on…
I should note that I do use a workaround: * Take a heightmap of a sculpted sloping terrain, by your usual means. Save it as (UV-unwrapped) mesh terrain file (.obj or .fbx). * Extract a heightmap of the mesh terrain, by some means (I personally created a makeshift "heightmap template" to do this quicker in Blender). * Take…
For those of you who've worked on assets for VR games, you may know that normal maps don't appear properly when trying to simulate large details. it's difficult to explain to people who've never used a VR headsets, but your binocular vision essentially makes normal maps look very fake unless viewed from head on, so they…
Take it with a pinch of salt but could be interesting. It makes perfect sense to me but then what do I know. Nintendo rumor says next console will be Android-based http://www.pcworld.com/article/2929474/crazy-nintendo-rumor-says-next-console-will-be-android-based.html
I am use two boxes (high poly and low poly) for normal mapping. The problem as the title says is that on the corners underneath every frame there's like a pix elated dimple. Here's a close up illustration on what I mean. Here's my low poly setup: and my high poly: a close up on the corner of the high poly: My UVW map…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…